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wouldnt mind seeing a trial of ram damage scaled to relative ship size. So (say) Small ship hits (or hit by) flotilla- outcome as present. Hits small ship - outcome as present Hits or hit bymedium ship - take one face up one face down. Medium takes one face down. Hits or hit by large ship - one face up two face down. Large ship takes a face down. Im sure there is no risk of unintended consequences -
agree with this. However, the prime assumption for the tournament before building the list was that the majority of Sloane lists will run the VSD/Glad/3 Gozantis, which was correct. In the top 8 all but one of the Sloane lists (there were a grand total of 4) had the VSD/Glad/3 Gozanti composition. I know there was at least one Sloane list with ISD2, Quasar, 2 flotillas, but it placed below all the others. If you are going first and both players have 5 ships then you cannot do the last-first technique. Yea the player who ran the list really did not want to face any list with Ten Numb, i.e. the Gallant Haven lists. He went against -
specific for it, but it does work well (if the opponent is at close range). About the Hyperspace Assault and G7-X. Well, yes. It does work. You can block about 2/3 of the area where he can deploy. Forcing him to place the ships where you want, and maybe even block half of it with obstacles. But in this case he will just place them on the obstacles. And he can always place flotillas on these and place them away from you and fly out. Leaving you with no gain from the mission. Or place in the G7-X Token with your ships at the wrong space and waiting at the wrong postion. I would rather abandon the G7-X and switch to Grav shift. You can do way more nasty things with this one . And it would give you new missions, The Station Assault and Contested Outpost become -
Rhymer in CC, he would be just like Norra, added to every bomber list. Jonus can never replace Rhymer, and I don't think anyone would take Jonus over pre-nerf Rhymer in a bomber fleet. I think they nerfed Rhymer since he is always in every bomber fleet. It hurts the 4 flotilla + Relay + Demo lists. I'm happy with this nerf. I don't see any use for him in the future though. Close range just isn't long enough for me to get excited. Maybe if it was "Within medium range" instead of "At medium range -
Moving the goalpost. The poster was worried about all flotillas and one or two threat ships (both of which will have ordnance experts and not gunnery teams). Of course larger ships can beat the corvettes. That wasn't the question. **cough**read the conversation**cough***meant in fun. Just as I took your post -
really a toss-up between choosing sweep and sensor net. In the last game I think the most egregious error was turning for a shot on the Gladiator; this was foolish and greedy considering it would've taken a minimum of two shots to kill and the fact he had first player. There was a flotilla heading towards the corner that I could've easily have cornered and killed in one shot, which would have cemented my lead. That whole game I was getting lucky with my rolls though, Norm was definitely the better player that game. Edited October 4, 2017 by GalacticFister -
actually pretty much what I said, plus or minus a comms net or some small insignificant upgrade. Assault Frigate II B: Ackbar, Intel Officer, TRC Assault Frigate II B: Intel Officer, TRC GR-75: Hondo I think GR-75: comms net? GR-75: comms net? Fighter wing was 8 A-wings and 6 Z-95s, objectives were most wanted, ion cannon, and salvage run. I might edit this later to key in the flotilla upgrades once he responds to me, but they aren't super important. His list was good against Sloane lists but he ended up facing like two Gallant Haven lists which kinda countered him, otherwise I think he would had a really good chance of winning the whole thing. Edited October 3, 2017 by GalacticFister -
expanded use of concentrate fire tokens to fish for that accuracy on a lot of ships as well as adding ET for double-ram possibilities. I wouldn't be surprised to see CR90B/ET/SW7 as a flotilla hunter -
think this is very likely. I'm playing Ard on Vassal now and I have a CR90b with ET for anti-flotilla duty -
Worlds 2016. They gave out a few of the old promo cards as bonus cards for each round. And Luke and VSD I (plastic) were prices for the team side event. But i don't know if you want to add the bonus cards as well. But it will give a good indicator how many are flying around. Especially the VSD I is rather rare (as far as i know). The double side Flotilla from the nationals is as well a plastic card, on top of being double sided -
have an almost anti-leeroy leeroy Jenkins moment. Bringing a Jaina’s Light TR90 with 1 hull and two side shields left to a halt on a debris field directly in front of two Ackbar AFmk2s. It sat for three turns jet watching single red dice wiff and accomplish nothing. My leeroy Jenkins moment isn’t a moment but a ship. I consistently get my flotillas killed due to ramming way more often than to shooting. Like
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Armada is awesome in it's own right. You should totally get it. We're getting Flotillas soon, and they look awesome -
/yawn. The mc80 4 flotillas list again? 5 activations. 1 that's actually interesting -
There was literally an 8 Goz flotilla list in the 2016 Worlds, that did surprisingly well. Could you imagine that a game with 76 different options for squadrons based on Star Wars, a series that had capital ship battles in only the final movie of the original trilogy, would have squadrons be an integral part of the meta -
Gozanti worth of squads take out a corvette. However... Ben has no relay and his squads are far out left away from the corvettes. Alex kills his first flotilla with an Ackbared -
your babe, guy. Flotillas were used for everything. They allowed for abusive stuff like fish farm and commander lifeboats. Their nerf wasn’t for squadrons. It was for everything. In case you wouldn’t know the truth. Sure, Rieekan, Yavaris, and Gallant Haven all got nerfed to weaken a single build. Demolisher got nerfed to avoid it being so abusive. So did avenger. So relax. It’s okay to be wrong. The trick is learning from it and rephrasing your statement with less condescending tones and to be more accurate. “There have been a bunch of rules changes to weaken squadrons.” Would have been accurate. Saying, boldly and wrongly, that they all were is the problem. either way, engaging with you has never been productive. So have a good
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Babe, if you don’t understand what flotillas were used for in wave 3-4 Rieekan lists you wouldn’t know the truth. also you conveniently forgot rieekan neef itself. if you can’t comprehend the incredible impact of rieekan on squadrons you’re simply missing out on very important analytical information and I can’t help you there. Also you’re failing to use any reasonable comparison of numbers to note how important that build is/was. It’s sitting there staring at you in the face. Edited October 1, 2020 by Blail Blerg -
Nice report - I caught a bit of your game in the middle.Against your own list Ard*, do you think the flotillas are vulnerable to being taken out early and losing you the activation game? As you say, activation is everything with those torpedo shrimp!*sorry, temporary loss of brain Edited May 7, 2016 by Maturin -
Alright, let's not overload the new guy with the Demolisher debate, valid as it may be. We are hitting on some truths of Armada. 1-If you learn to fly a VSD effectively, you can fly nearly anything. 2-learning to use squadrons & Flotillas is vital. You don't need a ton, but you need to know how to run them. 3-learning to use the entire fleet effectively is more important than being awesome with just one ship. Play a solitaire game with new ships to get a feel for the movement differences. 4-go light on the upgrades early on. While fun, they add complexity, and there is no point buying an upgrade you then forget about all game. @Npmartian, at this point a little more information about your preferred play style & how and where you plan to play would help move this from a philosophical discussion -
Proton Torpedoes (5) • Admonition (8) = 80 Points MC30c Torpedo Frigate (63) • Ordnance Experts (4) • Assault Proton Torpedoes (5) = 72 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points GR-75 Medium Transports (18) = 18 Points Squadrons: • Shara Bey (17) • Tycho Celchu (16) = 33 Points Total Points: 382 I put Foresight and H9’s on Dodonna’s MC30 as you could use that as the last MC30 to commit, or as a dedicated flotilla hunter to shut down those scatter tokens. Ditch H9’s and the titles to reduce the points and afford XI7’s for all three (plus Jainas Light and Lando for the CR90, and possibly transfer Dodonna to that -
than you can command is you're at a greater disadvantage against a squadronless list, usually because they aim to table you quickly and you can't bring as much firepower to bear now, but sometimes because they have flak that was okay against aces and is better against massed foes (some Starhawk builds, SSDs, maybe the new ships given their stats so far.) This is especially true of squishier carriers (Quasars, Peltas, pricy flotillas) that are severely threatened by Ravager, Admo, Onagers, anything squads can't reach or can't kill quickly enough. That's the real problem this level of skew faces, and it definitely didn't just go away -
Which is why debris fields are particularly devastating for flotillas, who always take a hull damage from -
Just wondering having seen the new lego sets... http://www.brickfanatics.co.uk/lego-star-wars-the-last-jedi-75188-resistance-bomber-official-images/ Were these the ships in the teaser trailer which we wondered might make flotilla or new small capital ships? Assuming they are, the lego might suggest more squadrons than that. Do the resistqnce not have any capital ships in this film either? I guess leia and ackabar are on the bridge of something? But evem that could be a beaten old home
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like that ship visually. I think Flotillas have some possibilities as anti squad vehicles. That way it's not just two new ways to put fleet support on the table. Although that would mean more fleet support options being available. I agree that the Glad II and Escort Neb kind of fill those roles. But it's a bit too expensive for what -
additional layers to how a station functions or the book keeping needed to keep them functioning. I do certainly agree: a campaign pack would be a good way to add such a model as I don't think it would be much of an expense as a production piece. X-wing's terrain limitation might very well be its orientation towards the 'deathmatch' as a standard where as Armada's Objectives expansion and flotilla addendum allow a material segue into modification of the core components. Beyond an 'Epic' expansion, I can't imagine any other method that would allow that without complete integration into the main game, much like the CCCP's squadron components