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  1. Undeadguy

    Three Armada rule changes I have thought of.

    Undeadguy replied to Kiwi Rat 's topic in Star Wars: Armada
    These types of discussions don't do anything for the community, but I do suppose it is about that time for the flotilla debate to come back around. At the end of the day, we have no control over the tournament structure. If you house rule it, go nuts. But you can't convince FFG to adopt these rules, so the entire discussion is pointless, unless you're looking for input on your own version of rules
  2. Darth Sanguis

    Three Armada rule changes I have thought of.

    Darth Sanguis replied to Kiwi Rat 's topic in Star Wars: Armada
    know that I agree with any of these. I really have a hard time understanding how Flotillas are still a topic for change. They're a support ship, but honestly, since they got Nerf'd, they're really only worth their weight. I'm not convinced spamming activations has much merit any more. It's a one trick pony, and everyone's seen the trick. Honestly, I have more success with a 2 ship pulsetap than I do activation spam... I do kind of agree there should be a way to cap ace squadrons, at the same time, I also think the overall squadron cap should be based around the cumulative squadron value of your ships, so I'm certain my perspective on the issue is bias as ****. All that said, I really don't think there's a good method to change this without screwing over certain lists
  3. Ginkapo

    Adepticon 2016

    Ginkapo replied to Tirion 's topic in Star Wars: Armada
    someone at least managed to casually find out how much the flotillas are going to cost points wise
  4. Vandegraffe
    blasphemously corrupted or heretek designs, and these will oppose any attempt at recovery. A brute force solution will be very expensive. The elegant solution is to find and eliminate whatever entity is possessing the station... Once it is defeated or placated, then the fortress can be salvaged without resistance.Naturally, the Tabernacle of Lord Angevin contains a vast amount of Imperial military hardware. It is unlikely to have very rare items, but it has a flotilla of shuttles, enough tanks, transports, weapons, and other materiel to equip several regiments. Returning it to Imperial control would earn a big reward for the explorer's dynasty, and attract the attention of several prominent noble houses on Malfi
  5. EagleScoutof007

    Hondo and mixed faction/scum?

    EagleScoutof007 replied to EagleScoutof007 's topic in Star Wars: Armada
    been working on little scenario with making a small pirate fleet possibly to throw into a Corellian conflict game for a twist when I get another campaign started. At the moment I'm trying to use ship available in the game like the flotillas, Hammerhead Corvettes, and a mix of squadrons
  6. Darkheyr
    single battery on a cruiser will increase firepower a little, but thats it. Torpedoes on several cruisers coupled with armoured prows on the other hand provide entirely new tactical options, and a group of torpedo equipped raiders (such as the Cobra) can wreak havoc against larger ships and space stations with near impunity. I don't usually put them on RT ships. The exceptions are those with actual fleets (Hello, Winterscale!) or with small flotillas such as Sun Lee, who fields a stealth-focused torpedo destroyer among her escorts in my game. TL;DR, what SCKoNi said
  7. Marwynn

    The Gathering Strom

    Marwynn replied to Marwynn 's topic in Fan Fiction
    cruiser as well. I knew of it. Its last captain as a Lunar had entertained some recidivist thoughts and had to be brought to heel, damaging the proud ship and sending it to drydock for decades. I did not know it had been converted into an Armageddon. Battlecruisers were not sent on patrols. They did not make the rounds, checking in on Imperial colonies and fighting away pirates. They were the core of a flotilla, dispatched to take care of the problems encountered by escorts and lesser vessels. What was it doing here? The order rankled, but I had our course adjusted and we slowed to zero-acceleration relative to the moon. We were also prow-to-prow with the advancing ship; showing a pure warship our flanks could be taken as an insult or provocation. Navy vessels met prow-on. Ensign Dyla was most apologetic about the brusqueness
  8. iamfanboy

    Raider Class Deck-Plan (Forum help appreciated!)

    iamfanboy replied to OneKelvin 's topic in X-Wing
    definitely does NOT have the same duty as a modern destroyer - they're meant to intercept missiles, detect submarines, and possibly suck down a torpedo meant for the carrier. However, the basic concept of being a close escort to a much larger capitol ship remains the same. It wasn't designed to be a long-range patrol ship, or a leader of a small-ship flotilla; it was designed to stay close to a Star Destroyer. So the focus would be engines, guns, and shields, not long-range supplies. The main problem with your deck plan compared to the Raider is the placement of the engine itself. Look at the bottom of the Raider. The main engine extends outside the keel itself, and starts about one deck or possibly two lower than you have on your plan. It also extends to almost amidships, to the near the middle
  9. Marwynn

    The Gathering Strom

    Marwynn replied to Marwynn 's topic in Fan Fiction
    they heard it. Citrine-level communiques. A call to war. Only none of our astropaths had the ciphers, and the Battlefleet Koronus ships among us lacked them as well. That was unusual. I would like to write that we spent the months fighting rampaging warbands, gloriously putting to death the foulest enemies of Man. We did that, though only when they came too close to Svard. I had patrols from the growing war flotilla search nearby systems, but Svard was now the port to and from Calixis. The ships were only coming because of the warships rotating in and out of the system. A prior commitment forced me to take the Blessed Enterprise, her escorts, and five empty personnel transports away. The Eldar were waiting for us, just as they promised. I will not recount how I was thoroughly and utterly manipulated and played. I sacrificed vessels and men, albeit
  10. Marwynn

    Into the Strom

    Marwynn replied to Marwynn 's topic in Fan Fiction
    personally, Eldar. I may kill a few of my people, and as many xenos as I can, in payment for that debt," the rogue trader shook his head again and turned towards the shadow. "But nine dynasties? A million men or more, just from the crews of the ships." "You will not do this?" "No. It is short-sighted," Anton said quickly. "And it won't stop more from following them. Even a single flotilla, a lone ship, is easily tracked in the Warp, especially if you happen to observe its translation," Anton explained unnecessarily. "Do you know what's coming?"The shadow became very still. Silently, the ranger moved forward. "You have seen it then." Anton nodded, though it wasn't a question. "The Heathen Storm." "Yes, from the inside." He barked out a weak laugh. "More, I've seen Karrad Vall's fleet, along with the Orks
  11. Norsehound

    The Fallacy of Strategic Advisor (SAd)

    Norsehound replied to Ginkapo 's topic in Star Wars: Armada
    designed to get into the opponent's face. Certainly plenty of commonly taken heavies are going to have their own Defensive Retro slot, so they won't need an officer card like Lando/Tua to fill that gap. Also; Plenty of times. Am I sticking Raddus on the MC75? No, he's going on the hammerhead on the very edge of the map while I allow the 75 to teleport in from any of my flotillas or corvette. Is Jerjerrod on the ISD-I? No, he's on my ARQ at the very edge of battle while I throw my ISD-I into the thick of things with Tua onboard (or SA, to allow that ISD-I the hit it wants for much cheaper than Pryce). Certainly we can discuss the use for SA after combat has begun, likely as the first player is abusing it to force the second player
  12. Mad Cat

    Making MSU hot again

    Mad Cat replied to player3691565 's topic in Star Wars: Armada
    here are two of my favorite Imperial MSU fleets. 395/400 Most Wanted, Planetary Ion Cannon, Solar Corona Arquitens CL, Jerjerrod, Needa, TRC, RBDs 91 Arquitens CL, TRC 61 Arquitens CL, TRC 61 GSD-I, Demolisher, ACMs, OE, Brunson 82 Gozanti, Comms Net 25 Gozanti 23 Cienna, Valen, 2 TIE-Int 52 Six ships. If you want a better bid then tone the fighters down to 4 Interceptors and consider a Reserve Hangar on a flotilla. The three Arquitens fly in formation with interlocking TRC fire softening up targets for Demolisher to polish off. 395/400 Opening Salvo, Hyperspace Assault, Solar Corona Raider-II, Screed, HIE, D-Caps, Montferrat, Corvus 91 Raider-II, HIE, D-Caps, Titus 62 GSD-I, Demolisher, ACMs, OE, Brunson 82 Raider-I, ACM, OE 55 Raider-I, ACM, OE 55 Gozanti, Comms Net 25 Gozanti 23 For a better bid put Flechette on one raider to turn
  13. Sharego

    Birmingham Regionals

    Sharego replied to Ginkapo 's topic in Star Wars: Armada
    with the flotillas
  14. DOMSWAT911

    Not the Lancer

    DOMSWAT911 replied to Arowmund 's topic in Star Wars: Armada
    asked. Raider I whit 2 black dices... you are not going anywhere with this. Raider II is maybe a little bit better (1 black and one blue die) but I think for 48 points, it's a high price for what this ship bring on the table in is AA role. I repeat my point, I want a dedicated AA ship (not good ship against ship), it could even be a flotilla. For me, the Raider do not fill this ''design space'' and Reb's don't have anything close to this, so it's time for the DP20 Frigate and why not the Lancer Class Frigate. The Lancer could bring the first mix with 1 red and 1 blue dices in is AA armament (3 blue dices could be too strong
  15. BergerFett

    Offense for Sloane

    BergerFett replied to Kylocat 's topic in Star Wars: Armada
    focusing too much on Sloanes ability may be a trap. while she is good, enemy fighters can hurt our ships as well. Overall id rather have to slug it out with my squadrons than disengage my opponent and let the game come down to which personas bombing run rolls better. I have enjoyed a 5 activation fleet with flotillas ISD and then a 5th ship either a beater or a support ship. the squadron load out is consistently evolving, as are the upgrades. Honestly. I personally don't like the Quasar, no firepower and no health. for way cheaper you could run 2x gozantis and push similar squadrons
  16. bleezy

    Executor arrives

    bleezy replied to Drasnighta 's topic in Star Wars: Armada
    think the overlap rules will be you take 1 damage, the enemy ship takes 3 damage. Flotillas get annihilated, other ships can stop the SSD briefly but at a very heavy cost. Displacing ships would probably be unworkable
  17. Benji1980

    Offense for Sloane

    Benji1980 replied to Kylocat 's topic in Star Wars: Armada
    have used a quasar, demo, flotilla and raider. Then 10 squads. 2 defenders, merek, jendon, 4 ties a junpmaster and an advanced. I find it gives me the versatility in my squad game, you have to be happy with the fact you can not activate all squads but that hasn't actually been an issue for me. Edited August 7, 2017 by Benji1980
  18. Oculon

    Executor arrives

    Oculon replied to Drasnighta 's topic in Star Wars: Armada
    Look at Small vs Flotilla, particularly wrt upgrades, and reconsider that argument
  19. Norsehound

    My suggestion how to fix the Vic/VSD 1

    Norsehound replied to LordCola 's topic in Star Wars: Armada
    claim the VSD doesn't need assistance. I would then have some games and hard data to prove otherwise. The VSD needs help, you can't deny it. When you're forced to lean on certain upgrades to make the ship playable, or have to specify that you MUST run the ship in a certain way... it needs help. Nobody adds qualifiers to Yavaris or Demolisher or MC30s, ISDs, MC80s, CR-90s, or flotillas. And while my first two examples are titles that pretty much define how those units are played, the VSD doen't even have one of those* (Besides, I'm sure people will agree Nebulons and Gladiators suffer in absence of those titles). D-caps is the closest, but with Tua being so much of a mandatory upgrade just to make the ship workable, you aren't allowed any flexibility like Demolisher has (AA vs antiship build
  20. FourDogsInaHorseSuit

    Not the Lancer

    FourDogsInaHorseSuit replied to Arowmund 's topic in Star Wars: Armada
    Maybe, but it looks boring when all my ships are identical. One star destroyer is cool, one star destroyer flanked by a slightly smaller one, and a pair of even smaller ones is boring. I will accept NO hate of the Escort Carrier which looks like a whale, mouth agape. Or the Nebula B-2. Assassin-class streamlined cr90s. Or the next narrative campaign with cargo flotillas! (bulk Carrier, Modular Conveyor
  21. Darth Sanguis

    Imperial help

    Darth Sanguis replied to Cusm 's topic in Star Wars: Armada
    smaller, your basic wambo. All about forcing them to either take auto damage or a cluster of 5-6 blue dice. howl and dengar make shooting soontir a real ballbuster. I made a version with generic squads and 1 more activation, but this fleet also has a 15 point bid, which should get you first, something you'll want for that ISD. You may be wondering why target beacons too, because without a flotilla most wanted actually has a little risk lol anyways, here it is:"Whit mak's me a guid demo-man? If ah wur a bad demo-man ah wouldn't be sittin` 'ere discussing it wi' ye noo, wid ah?" TF2 "Demo-man" Author: Darth Sanguis Faction: Galactic Empire Points: 385/400 Commander: Admiral Screed Assault Objective: Targeting Beacons Defense Objective: Contested Outpost Navigation Objective: Dangerous Territory [ flagship ] Imperial Star Destroyer Kuat Refit (112 points) - Admiral Screed
  22. BrobaFett

    Store championships Aug 5 & 6

    BrobaFett replied to Baltanok 's topic in Star Wars: Armada
    with your assessment for the principle of the list, and the things you pointed out are interesting. I myself will typically run SW7 on the isd2 simply because 4 consistent damage plus bonus reds seems to be better for me than 3 good blue results and rolling for big swingy red dice. I put leading shots in simply because I went through a rash of no accuracies and wasting a isd2 shot on a flotilla and not killing it is a sin. Regarding xi7, I typically let them redirect. Or burn it before hand with bombers. Sw7/Dtt is cheap and consistent. Yet again I changed it up because of the threat of avenger and wanting to put a hole in the beast as fast as possible. Valen made it as shara bey and ciena ree insurance, to prevent counter from slowing down my assault or eating into my MOV. Defenders
  23. GhostofNobodyInParticular

    Is it just me or...

    GhostofNobodyInParticular replied to Rocmistro 's topic in Star Wars: Armada
    common list I like to fly is an ISD-II, 2 GSD-Is, a flotilla and a bunch of interceptors
  24. Crawfskeezen

    Why would I ever choose Most Wanted?

    Crawfskeezen replied to Stefan 's topic in Star Wars: Armada
    second this. If you're taking flotillas then Most Wanted is almost an auto-include (unless you've got something more tempting based on your list). Edited June 19, 2018 by Crawfskeezen
  25. lunitic501
    Once saw a Thrawn list at a casual tournament (this was about a week before the flotilla nerve) with a ton of the red dice gozantis and 1 isd I beleive. The player would use all 3 of thrawns dials to con fire and then the gozantis would kill u by death by a thousand cuts. Didn't play against it personally just