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House Kyreiken was once a rogue trader clan to be feared and respected throughout the Segmentum Obscurus. But the glory of that noble house has long since faded, devoured by the madness that consumed the last true Rogue Trader of that lineage. Captain Bastian Kyreiken squandered the fortunes of his clan in the foolish pursuit of an impossible dream, one which led to the disappearance of The Basilisk, flagship of the house, and a flotilla of a score of fine vessels and hundreds and thousands of men, women, and children of the Empire. Those few members of his family who remained behind never learned their fate, only that the wealth of their house had withered and died, and the privilege to which they had been long accustomed was taken from them. His heirs were Rogue Traders in name only.It had been nigh on a hundred years since the fall
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port or boarding one another most ships will probably not come within within range for a visual confirmation, a registration prefix would help matters greatly, although odds are it'd only be noted down in the abbreviated form in ships' logs: when used over the vox the full phrasing would probably be used (eg: "This is His Divine Majesty's Ship Venator...", or "This is the Infusco Niger, of the Vediedi Rogue Trader Flotilla...", noted in logs as HDMS Venator and VRTS Infusco Niger, respectively).Even without thinking of them as separate states, the sheer number of possible fleets a ship could be registered as a member of would probably make prefixes highly useful and desirable as a means of keeping track. *Technically, ships belonging to the AdMech are from a separate (though allied) nation -
meta in my area is pretty weird these days... Everyone is playing these 200 point fleets on 3x3 boards. You get just 1 upgrade per ship and no unique upgrades so there isn't a Demolisher or Yavaris in sight. You have to take at least 1 non-flotilla ship. Other than that, you include as many squadrons as you like, but you can only have 2 unique squadrons maximum which means lots of generic TIE Fighters/Interceptors, X-Wings and Lancers. Like I said, pretty weird 😅 Edited November 5, 2019 by Yipe -
kill Intel. Removing Intel entirely would bring us back to the days where a token squad force could tie up any number of squads long enough to run over the carrier group. It's a fine line of Intel being too powerful and no Intel allowing an easy way to lock down lots of squads. This is why you often see Jendon and Saber squadron. Empire's only Snipe squad is Saber. EDIT: With Flotillas, it's possible that removing Intel won't make carrier groups super vulnerable to MSU, since they can "scatter" all over the map and are hard to kill, and can use Relay. Who knows? Edited September 28, 2017 by Thraug -
whole, commodores tend to be a temporary rank and title granted to the senior captain of a squadron/task force. The squadron sent to relieve/evacuate Belatis during the Gothic War, for example, was commanded by Flag-Captain Erwin Ramas, IN of His Divine Majesty's Ship Drachenfels. Captain Ramas wasn't granted a commodore's rank for the operation, and he remained in command of Drachenfels while exercising command of the evacuation flotilla as a whole.Later in the war, Flag-Captain Leoten Semper of HDMS Lord Solar Macharius was appointed Commodore and given command of the same squadron (Macharius, Drachenfels, Scipio, Tonnent and Graf Orlok; all cruisers, plus their supporting escort squadron(s)), temporarily replacing Flag-Captain Ramas as most senior officer (and hence, officer commanding). Commodore Semper retained personal command of the Macharius in addition to his commodoreship from a comparatively insignificant Ork hunt in the Cyclops cluster in 147/148.m41 -
would say currently its in a pretty good place. This is more theoretical. @baltanok, what do you mean in your second comment? To get more concrete, I'm going to bring up the current boogeyman: MC80 Ackbar, buffered by some flotillas, somethings with another combat ship, sometimes not, and typically with a medium 70pt fighter contingent many times including Strategic. Does anyone know exactly, how many shots does an MC80 take (assuming no Advanced Gunnery) to kill an ISD or another MC80? Avenger BT right now seems to be in exactly the right place, averaging about 6-7 dmg, capable of ones hotting Neb side arcs or Gladiator side/backs , however you need extra modification to reliably hit 8 damage at a high consistency, where you can one shot Glad and Neb from any angle -
Just to save points drop to a Star cruiser and trade SW7 for leading shots. If you roll too many blue accuracies discard one to reroll the others and any blank reds. If you really need an accuracy against a flotilla then discard a blue hit and reroll all the other blues. APTs and ordnance experts are a must for MC30s especially with Dodonna in command. Admonition I think is better than Derlin and you can drop an X wing or downgrade one to a Z95 if you need more points -
learned a lot from the multi MC30 builds threads (especially from @Ardaedhel) so I eventually bought 3 MC30s to run with Jaina's light and 3 flotillas. This was before wave 6. I can often beat the crap out of an ISD but not always take it out, while usually losing at least 1 MC30. I don't want to derail this thread too much though. I think the main point is that yeah when you run into an opposing XI7 ISD fleet, that's a solid counter to MC30s. Tricky to handle. And ISDs are seen quite often in our local meta (and it seems in many others as well -
Tactics, the sheer damage output of a cruiser's worth of Best Craftsmanship weapons, some of which are ArcheoTech, is simply too much for the raiders to survive.Then the Arbitrator gets sent over to the crippled Pilgrim vessel while the rest of the retinue hulks another raider and board the third raider. With Flak cannons activated, my PCs have a Turret Rating of 5.Before I know it, they've added a raider to the flotilla. However, this is going to slow them down, given the raider comes with a standard Strelov rather than the Miloslav. Additionally, they decide to save the pilgrims instead of spacing them and stripping the pilgrim ship.My players decide to search the hulked raider for anything. I start laughing maniacally. The players look at each other, and vote to send the Psyker on with a team instead.S (The Psyker) begs the rest of them
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MiningCapitol: HermesGeography/ Demography: A sparsely populated autonomus region concerned mainly with miming and defence, this region lies between (and includes) the systems two asteroid belts. It contains only one Planetoid, small dense Hermes, which is marked for further expansion and exploitation. Other items of note are the stations orbiting Hermes and the Outer Belt. This area currently administers the semi-autonomous zone of the Commetary (Oort) Cloud, filled with ice miners. The regions defence flotilla consists of the Light Cruiser Iris and her 4 Destroyer escorts. This has recently been supplemented with and second Cruiser Sqn (Osiris) and her escorts. The regions point defences have been considereably augmented and the already extensive minefields extended
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always was keen on them, and thought they would be a good addition to the game, but I am super excited for the new flotillas now. I will buy 2 packs of each. FFG can shut up while I throw money at them -
always played with squadrons but got a little bored so i invented this fleet with Home One/Quad Turbolasers my AF's should be able to kill off any flotillas or CRV's with ease. Also i can change the MC to the one with 2 x defensive retofits to get additional red die also the list is fairly mobile. action: Rebel Alliance Points: 391/400 Commander: Admiral Ackbar Assault Objective: Advanced Gunnery Defense Objective: Contested Outpost Navigation Objective: Dangerous Territory [ flagship ] MC80 Command Cruiser (106 points) - Admiral Ackbar ( 38 points) - Home One ( 7 points) - Raymus Antilles ( 7 points) - Engine Techs ( 8 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) = 179 total ship cost Assault Frigate Mark II B (72 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - Quad Turbolaser Cannons ( 10 points) = 96 total ship cost Assault Frigate Mark II B (72 points) - Gunnery Team ( 7 points) - Electronic Countermeasures -
discussion about WH40k-universe vs. ME-universe. But what if we decrease the scale? What would happen if, for example, ordinary rogue trader appears with his ships on the orbit of Eden Prime? And when I say "ordinary", it means no giant flotillas of a pair of battlecruisers, dozen of cruisers and tens of frigates. Just something like a light cruiser and one or two escort frigates
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captain's log. A new game session tomorrow!... I swear it won't take me a whole week to write it out. ============== Some deserve hate more than others. Twenty vessels had been set upon since we first arrived at Salvator. Some survived to take their chances in the Empyrean, a few were successful in staving off attackers, but most succumbed. The transports and isolated raiders were parted, crew and hull alike, between the hungry flotillas. I spent those three days watching, analyzing. Plotting -
were in fact some of the first Firestorm class frigates created within the Calixis Sector and were stolen by the worst and best pirate lord at the time. Somehow, the pirates were able to cram a short-ranged lance battery into their hulls. Combined with xenos stealth equipment, this has made the two ships quite deadly ambushers. They have been recently spotted in orbit around Footfall, no doubt on the hunt for the Winterscale flotilla. SPEED 7MANOEUVRABILITY 17DETECTION 15TURRET RATING 3SHIELDS Castellan Single Void ShieldARMOUR 18 HULL INTEGRITY 38Skill Test ModifiersBallistic Tests 10, Navigation/Warp 10, Navigation/Escape Combat -15, Social -10, Command 5, Intimidate (Social) -10, CMD/Hit&Run 20, CMD/Hit&Run (Def) 20, Forbidden lore (Xenos) -30,Achievement BonusesAchievement Bonuses: Trade + 50 Crime + 100 Essential Components Jovian Pattern Class 2 Drive , Miloslav G-616.b Warp Engine (T,R,F) , Warpsbane Hull, Command Bridge (R, F) (If CRIT'd Unpowered -
just like the ships, otherwise happy to hear any advice. I'm not sold on the Objectives suite either so of you think there are anything I could change up feel free to. Alliance Fleet Points: 394/400 Commamder: General Dodonna Objectives + Assault Objective: Blockade Run Defense Objective: Planetary Ion Cannon Navigation Objective: Solar Corona + CR90 Corvette + CR90 Corvette A [73pts]: Flagship Turbolaser Reroute Circuits, •General Dodonna, •Jaina's Light + GR-75 Transport Flotilla + GR-75 Medium Transports [20pts]: Comms Net + MC80 Cruiser (Liberty type) + MC80 Battle Cruiser [128pts]: Gunnery Team, Leading Shots, Nav Team, XI7 Turbolasers, •Endeavor + Nebulon-B Frigate + Nebulon-B Support Frigate [64pts]: Quad Battery Turrets, Skilled First Officer, •Salvation Nebulon-B Support Frigate [57pts]: Quad Battery Turrets, Skilled First Officer + Squadrons + 4x X-Wing Squadrons -
Personally, I'd just have Flotillas included with the squadrons. I want all my squadrons to be rogues so I don't have to command them. Most rogues are unique. Though I could have a generic YT-2400 for each unique, and Hera turns two squadrons Rogue so I guess I could make it work. Ok, I won't protest. As long as it's a choice and not a rule to be obeyed I'm fine with that. Probably won't do that myself though -
forces raw materials at the price he was willing to pay, and 2) they did not like Caine or the other Rogue Traders in Orbit. The guilders saw the great void ships of the Rogue Trader fleet as an unnecessary expense required to get their raw materials to the distant Adeptus Mechanicus, and seemed to blame Caine personally for his position as a gatekeeper to the Void. Caine was happy when the small flotilla of aircraft had left that city behind. Caine’s second stop was an enormous and sprawling agricultural center, three hours East of the mining city. Even more rail lines converged here, some stacking three or four wide as they congregated in huge hubs next to granaries that reached into the sky. Several granary complexes were tall enough to have blinking warning torches blazing away at their tops, even in the middle of the afternoon. Clusters -
with the camp says don't have flotillas cont towards tabling -
runaway PF can be a problem.One of the ways that we have used to combat the problem is to change the way ships work in regards to purchase and upkeep.All ships require upkeep a transport/raider/frigate needs 1 PF, a light cruiser 2, cruiser 3, grand cruiser 4, battleship 6. As an example lets say the RT has a PF of 70 and a small flotilla of ships consisting of a cruiser, 2 light cruisers, 2 transports, and 3 frigates. he would have a effective profit factor of 58 (which would be used for all rolls). We also changed how you buy a ship. No longer is it an acquisition roll, instead you have to pay for it in permanent PF. The cost is the same as the upkeep, only it comes from his base PF. So if a RT had a PF of 70 and a single cruiser he would
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walls of the Forge in his rear-view. A small flight of Thunderbolts formed up on Lucius’ wing on the flight back in. Levy command had seen Caine’s quick departure and scrambled support fighters to get him back in safely. The Orks on the Northern Coast were less surprised this time than on the flight out, and the Thunderbolts kept the Guncutter from experiencing the worst of the AA fire. Despite his little flotilla, Caine declined to engage the Orks at the North and continued back towards the Palace. He still had a war to command, and this little jaunt had merely won him a bit more time -
purpose lay in a transcription found on Snogritz’s dead body. They were emissaries of Karrad Vall, and had convinced Snogritz to turn his force away from an attack on Chorda’s domain and attack Damaris instead. What Vall wanted around Damaris wasn’t mentioned. Caine learned of Lady Orleans’ mop-up operations when he regained consciousness and was brought up to speed. After the defeat of Snogritz, she had taken command of the flotilla and made sure that Caine’s sacrifice wasn’t wasted. Tobias was very grateful. He’d sacrificed much. Damaris was devastated, Caine had nearly died at Snogritz’s hand, and the Emissary was essentially a floating hulk. Huge claw marks were still healing under Lady Orleans’ and the Starweaver’s most senior churigins. Snogritz hadn’t just lifted Caine off the ground, the Ork had punctured one of Caine’s lungs and fractured -
This would counter one of the reasons flotillas were brought to the game while doing nothing to flotilla/relay abuse, so nope, not a good idea -
Double flotilla activation is a fundamental rule change. Less so than adding to the list of things that don't count for tabling It also provides some impressive avenues for abuse. How about activating 8 squadrons at one time
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rescricting aces is not a good idea. Making it so flotilla doesent count towards tabling, would probably be fine for the game