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Okay, so my group and I ran my adventure and this is how it went. BTW, my group contains two undivided hereteks Amalia and Icaros, a slaaneshi psyker named Caitlyn, the Death Guard sorcerer Monberu-Lux and renegade Cynthia who gives blood and skulls for you know who. With them is fellow ex-con, a Dark eldar named Telashyr, having the role as a helper (more or less). It begins with the hereteks attempts to
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Where you are getting confused is with unnatural characteristics. An Unnatural characteristic, say BS, adds half its amount to the Dos. Say i have 40 BS full auto with UN BS of 4. I need a 30 or less for the full auto attack. I roll a 28 giving me 1 Dos plus 2 more for a total of 3 DoS.
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That has helped a lot. Thank you very much. I think my players will find their opponents a bit more fun to fight against now. Thanks;D
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No probs!
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Go to your Friends page. I have sent you a message -
Well truth be told I don't know how to send a PM. But I would love to see those characters. ~B~
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Bleakheart26 said:Arcana Exxet covers both magic and psychic abilities. Its been released in Spanish and should be up after Core Exxet for translation into English. -
you forgot to mention it's also in french. -
Whoa…Which book is Wonderland detailed in?
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Actually, we're starting in Moth.
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Thanks for the links! I'll take some time sorting through them, but they look fantastically useful.I ran a very successful WFRP 2e campaign a while ago, and so this will be my first foray into the 3e rules. I was intrigued by the dice mechanic, and hope that after the initial learning curve it makes the game more straightforward during the session.
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Just out of curiosity... Where are you from on the West Coast... Specifically if you are in California, what city? I know some folks who want to play Dark Heresy in person.
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I'm in England but would love to join you!I'll DL skype or somesuch, what time of day would you be playing roughy, since I'm in 6th Form at the moment, I can do evenings, pretty much all of them -
I am indeed interested, but there are several things I wish to know before attempting to agree that I would be able to do this with you guys. One, what days/times were you thinking? I currently have a DH group on Thursday nights, and I actually meet with them at my place, so thats a no-go for me. Also, how to "the rules" do you DM? Our group tends to use the rules as
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i'm also west coast...in california's lovely san fernando valley...
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In other game systems I have always had problems with random looting of enemies. In dark heresy, you are paid wages, and at least in my system recieve decent rewards for missions completed.This has virtually eliminated low level looting, combined with the fact that most scum, gangers etc either have poor quality weapons, or they are branded in some fashion to show the owner if its of a halfway decent quality. Go to a local
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In the grim darkness of the far future, there is no financial crisis.I've been thinking about this to and glad to see so many good answers, personally I'd prefere to let my players loot whatever they want, but there will be limits to what they can carry and they should only loot things that would corrospond to their character, so no looting of heretical items for instance.If I were you, I would sit -
All good ideas. The one thing that I enforce in my games is dammage to loot done by battle. For example if there fighting a cult magos with a plasma pistol and they gun him down with a hail of SP fire I would say theres a 95% chance that the plasma pistol was hit and dammaged beyond repair. Or could be repaired by the tech priest for a hefty price. Also I intend to
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One thing I have intended to use when I start my campaign is allowing my players to loot whatever they want, as long as it does not go over a certain amount of weight allowance and they can come up with a reasonable way to carry the stuff.If they want to carry around 3 autoguns, a bolter and an stubber, be my guest but I'll need a decent explination as to how they would -
It's been said before, but enforce encumberence and make the weapons either tainted, or valuable to specific persons. The players pick up a finley wrought mono-blade, soon enough, they are contacted by the Ecclesiarch, the mono-blade is a weapon used by one of their chapels guards, failure to return it is a crime against the Ecclesiarch. Or something... -
Just give them stuff every so often and it be fine don't dump a whole lot of loot on them. Give them other types of awards say they find a book that has a print out from a long since lost STC. If they give it to the Adeptus mechanics you could give one of them a contact for free (Inquisitors Handbook) maybe the tech priest after examining the STC realises it's for
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Ahh the Mechanicus, you can always count on them to take what you want -
If you put the PCs up against people with Power Swords, then the game shouldn't be unbalanced when the PCs take those power swords and use them against other people. It isn't an arms race - the NPCs shouldn't be using vast amounts of clearly superior equipment all the time. If you don't want the acolytes stripping goods from the dead all the time, then make sure that the dead don't -
I try to discourage my players from being "married" to their equipment. It should be possible for your gear to be stolen, lost or destroyed. So, sinking everything you own into that rifle you've always wanted, only to lose it next session, would suck. equip my NPCs with whatever makes sense for them to wield, with little or no regard for my players. If they find something they can use, they are more than -
Mark It Zero said:I agree whole heartedly. The one about the one about a chaos cultists items being "corrupted" (marked with chaos symbols etc is very good. It also goes with cannon and fluff.The only thing I think needs to be added is this is not the first time I have heard complaints about mono weapons. The effect of monoing a weapon is +2 pen and removing the primative trait, or am I wrong