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Thanks very much everyone - well the character roll-up took all night, but the banter was great and everyone seemed to enjoy me setting everything out and getting the lore and scene all done, but blast me if I couldn't find a few things - I need you help, oh experienced people! Where on earth are the Primarch's Curses for the Blood Angels, Space Wolves and Storm Wardens? Couldn't spot them anywhere....lend
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Much obliged to you Jargal, thanks for the swift reply.
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Core Rulebook, p.280-281.
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Good luck with your games!
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Good luck mate!
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As I mentioned before when I posted some of my homebrew Necron stats, I tend to run high crunch high combat high optimization high risk games, so these eldar are strong, but you mentioned a lack of wraithlords and such, and I have some stats that I put together for a DW mission that required some, and being an evil... er... good GM I kept the stats for future use. I took considerable inspiration from
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Run lots of sample combats by yourself to familiarize yourself with the rules/stat blocks.
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During your first session, just take a note of the things that 'catch' with you. Later, print/photocopy the sections you slogged through and put them in an easy to use binder for quick flips. That's how I tend to learn/operate
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Items 1-3 work great for mooks. For enemies who are supposed to be more of a challenge, it may be more interesting to use the critical charts (steps 1-2 are fine). I'm going to recommend against step 4 unless you have a solid understanding of the game's math. Creating a weapon that looks good on paper but totally ruins a PC in one shot is way too easy.
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ZillaPrime said:that is exactly was what I was thinking, BUT, and its a big BUT, I haven't got dark heresy and I am going to run the adventure to see if my friends like the game, I am not going to buy it if I don't have anyone to play with
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Just pointing out that this is a massive responsibility, far beyond any single character in the SW universe. The "birth of the Rebellion" could go as far back as the Separatists, but is more closely linked to some of the deleted scenes in E3, where Mon Mothma, Bail Organa, and Padme are all meeting to try to figure out what is going on and how to respond. And for the Rebellion to be "completely in
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That is nasty! Could you imagine how those tunics smell?
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Velvetears said:Thanks for the advise on getting the Errata down, I must say though I am a little shocked to see it 15 pages long. Was there that much stuff that they really needed to change?How do you handle changing the book? How does one best use the Errata do you just print it out and have in next to the book, as I remember the days where you were able to print
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Well, what you are describing are leadership characters. Politicians, social movers and shakers, financial moguls, etc. If you are going to have your PC's take on these high tier roles, it's very unlikely that they are going to be running around shooting people in the face. So, if you are going to try and do both, I think you are going to have some tonal shifts. I mean, Mon Mothma wasn't going
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If you want the PCs to still be the "action figures" in the story, but you want the *players* to have a more active role in deciding how to conquer the galactic map, you could let the players decide (as if temporarily inhabiting the roles of the leadership) which planets to target. The PCs still "take orders and shoot people", because the players-as-the-leadership told them where to go. Then you as the
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I'm not going to say don't do this idea but it's not going to be easy as Players tend to not do what you want them to do, especially on the grand scale. Starting and running a rebellion is largely an exercise in logistics (getting and moving money and resources around) and strategic level planning, it's not terribly glamorous. Running a game where the PCs are at this level is sort
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Though if you have PC's that are playing the more trade/social focused careers, the backroom wheeling and dealing would be an ideal place for them to actually use their abilities and talents to their fullest extent. Of course, I would be surprised if the party has anyone like that. In my experience, PC parties want to shoot things and slash them with glowsticks of death. I'm actually tempted to build a campaign specifically
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Most don't, as they tend to have a more open session in mind. But, at least for me anyway, I have stories that bounce around in my head all the time, and some of them have a more codified structure. This character with this history/motivation, being put into this situation, with these supporting characters, etc etc. My two players were fine with it, and honestly were happy to not have to build a PC
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1e has a very messy and power-creepy Career and Rank jungle, and it is probably a good idea to stick with what's in the Core Rules to start with. Mind, this is after something like 20 releases in that one game line, so it's not exactly an unusual problem. I'm unaware of another equally extensive line that doesn't have the same issue. Whiffing means you're doing it wrong. The
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There are 3 starting ones: The one issued for Free RPG day way back when, which is basically a small dungeon crawl. It isn't really intended as a beginning of a campaign, so it has some things where it just amounts to a "make a roll at 40% or die", and it isn't terribly good. Can be used as a very basic intro to the game (as it was intended... it even came
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As a little late extra advice, have you seen this little thing? http://darkreign.org/sites/default/files/Maggots%20in%20the%20Meat%20_Expansion_.pdf Because this fan made sublimest to the scenario would ad a lot to the original material.
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Tim, any chance of getting an Askellon Sector timeline?
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Yes, very strong chance of that. -Tim
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Other than the time pressure, I tell my players that everything has consequences. These consequences can be subtlety loss, the current mission or goal could become more difficult as the enemy has more time to prepare, etc. In general I try to let the party do what they want, I want them to have freedom. It seems like my players always want to scavenge equipment no matter what game I'm gming. What I do