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inclined to believe in them as closer to GR-75s than the Falcon, also, would add some nice sinergy with Profundity if it were a flotilla -
Tokra it's been a long time since the Euro The tournament was organized in 4 rounds with a final, we managed to gather 26 players (new record!) With a good rebel / empire balance. There is not really any "Meta" in France we play before all lists that we are pleased. The massive use of squadrons and flotilla is relatively uncommon allowing a great diversity in the lists going from 0 to 134 squadron points and from 2 to 7 activations. Also, surprising that this may seem my list is precisely designed to counter Sloane and it worked rather well. I'm running out of time, but maybe I'll do a quick report later. Ps: Sorry for reading my English level
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rough pixel-counting is). Wookieepedia puts the GR-75 at 90m and Gozanti at 64m; the VCX-100 at 40m, YT-2400 and Firespray-31 at 21m, HWK at 29m, YV-666 at 47m or 62m, Lambda Shuttle, IG-2000, Scurrg and Jumpmaster at 20m and Decimator at 38m. So unless something has gone very wrong somewhere that would make the Resistance Bomber within the scale of the single-stand squadrons, not the flotillas. Which makes sense; they're almost certainly based on WWII bomber designs (just with one large vertical wing, rather than horizontal ones) - and they're mostly in the 20-30m range
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blue out the sides, blue black out the front... Looks like you want to skirt the sides at long range and then get in close with the front. It will really depend on the upgrade slots. Ackbar should like this guy. I have a couple ideas on how to use it. I am excited to try it out taking the place of the death pickle in a objective oriented list, IE pickle, 4 flotillas and vcx with fire lanes, sensor net, advanced gunnery -
underestimate the power of the flotilla. If you will not fly it, then you will meet your destiny -
dispute this. The only thing I really fear with an MC30 is an ISD2 with XI7. If I could take AP to obviate that, my MC30s--****, my fleet builds--would all look the same, every game. As solidly as I'm on the side of RAW, AP trumps XI7, and as vehemently as I advocated against it at the time... I have to say it's probably panned out. Particularly with the advent of flotillas raising the stock of accuracy tech and driving down the ubiquity of XI7s that we saw in Wave -
these "off the play area" ships into play in the round of your choosing. I think this strategy is trying to trade one absolute reading of the rules for another. Make no mistake though, I still think it's clever. I just think that the opponent has a VERY real argument against it. EDIT: *** somewhere in there point out that everything seems totally legit with the Raddus bomb if you at least deploy a flotilla or SOMETHING during deploy fleet step of set up*** Edited August 31, 2017 by LeatherPants Clarity -
Ordnance Experts ( 4 points) - External Racks ( 3 points) = 46 total ship cost Hammerhead Torpedo Corvette (36 points) - Task Force Antilles ( 3 points) - Ordnance Experts ( 4 points) - External Racks ( 3 points) = 46 total ship cost 1 Tycho Celchu ( 16 points) 1 Jan Ors ( 19 points) 1 Biggs Darklighter ( 19 points) 2 X-Wing Squadrons ( 26 points) I actually used Sato to go for blues to lock down scatters and Brace tokens. The assault Pelta and flotilla would roll in and flak hard. Intel and escorts meant I could keep moving squads around. Edited August 31, 2017 by Church14
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Torpedo Hammerhead/Flight Controllers/Expanded Hangar bay/External Racks Put that in a Commander Leia fleet. 3 FC powered squads every turn. Pair it with EHB Flotilla to activate 7 squads per turn. Rebels don't really need a 5 squad FC alpha strike. They do excel at taking those Biggs+Jan powered Xwings that just tanked an alpha strike and murdering all those lovely, squishy TIE aces. Wedge with 7 dice is great for popping Howlrunner Edited August 31, 2017 by Church14
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Finish TOS. -Tector class (large) -MC 80A class (medium) -Braha'tok class (flotilla) ...and Han's "local bulk cruiser
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word from Q is there are 20 ISDs in play for 25 players. ISDs apparently out number flotillas -
whilst thats a good point, the way I see Sato you get these benefits: Long range crits against large ships Blue bonaza against flotillas Bonus black at close Squadron hull becomes worth much more Squadron screens are never useless Mc30s can do all of those first three but the assault pelta struggles. Its kind of at a point where the assault pelta would still benefit more from external racks even with Sato -
know if they will be as prevalent as today's flight, but judging by the store champs data, you should see them do well. They were by far the most successful ship class, and the most prevalent non-flotilla class. Boarding vs non-boarding ISDs has little impact on performance. Both do well -
Amen. Id prefer if the better fleet moving foward had 3-5 activation at most if the game remains at 400 points. Larger ships just needs to be there, otherwise why even play this game. In a perfect world anything would be viable, but this just cant be the case, if i picked what should be meta, large ship should be the jewel and flotilla should be dead last. Edited August 31, 2017 by mintek917 -
double ISD Jerry. #2 is Ackbar Death Pickle, TRC90, flotillas, and Strategic shenanigans. They have both flown lists like that before and been successful, so no surprise they're at the top of the cut here. Edited September 1, 2017 by Truthiness -
dice, and 10 black dice, and roll them to perform an attack, you may split this amongst different targets. Great, its nice to see that the Mon Calamari are the Kuat Drive Yards for the New Republic, question is do they still make the ships designed mostly for Mon Calamari to further make it so only their people can be the captains/bridge crew? They just need to add a new scale: Small: CR-90s, Flotillas and smaller craft. Medium: Battleships and large support craft like the Interdictor. Large: Capital Ships like ISDs, MC80s, The Finalizer Huge: SSD sized ships. Mega: FO giants (I'd imagine that if they ever brought that ship to the game it would at least need two bases to support the weight, or one really wide one. I mean its not amazing, but I'd be more curious of the different head deigns, like if there -
Well the problem, as noted in discussions elsewhere, is that the groups we have as 'Scum' here in X-Wing just don't have any canonical Armada-scale ships (partial exception for the C-ROC Gozanti, which could be a small-base Armada flotilla...hardly enough to build a faction on!) What the Chimaera release does do, which is interesting, is prove FFG is willing to do 'extra base plates and extra ship card' releases for the game - it comes with 3 of each new ISD type, and 3 new base plates. That's very like what FFG did in 'Most Wanted' for X-Wing to introduce the Scum. Pretty sure that game won't get Scum, but...I could see an 'Independent Systems' faction, like the Corporate Sector Authority? IIRC from the old WEG sourcebook, they flew Victory-class starships alongside CR90s, with Z-95s among their fighters choices -
Raddus on a flotilla -
wouldn't say its almost the size of the Ghost, that thing is MASSIVE, its pushing the size of a Gozanti! The Kom'rk is closer to the Falcon. (I only say this not for semantics, but that the Ghost is basically a flotilla ship.) Edited August 26, 2017 by Gadgetron -
Still experimenting with the MC80. I don't like using 4 flotillas, but I couldn't get 5 activations and solid fighters otherwise. And maybe I don't need 5 activations, but it seems pretty nice to have. I'd love to hear anyone's thoughts! ET'd MC80 and Guppies Author: Tiberius the Killer Faction: Rebel Alliance Points: 400/400 Commander: General Dodonna Assault Objective: Most Wanted Defense Objective: Fire Lanes Navigation Objective: Salvage Run GR-75 Medium Transports (18 points) - Quantum Storm ( 1 points) - Slicer Tools ( 7 points) = 26 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) - Toryn Farr ( 7 points) - Bomber Command Center ( 8 points) = 35 total ship cost [ flagship ] MC80 Assault Cruiser (114 points) - General Dodonna ( 20 points) - Defiance ( 5 points) - Intel Officer ( 7 points) - Engine Techs ( 8 points) - Electronic Countermeasures ( 7 points) - Reinforced Blast Doors ( 5 points) - X17 Turbolasers ( 6 points -
watching this video: https://youtu.be/SSKeVRj0OY4 And it got me thinking. Two things, one related to the other, and I'll explain the first before I mention the second. First: what is the purpose of a SSD? My guess: power projection. Why take single ship the size of a small city, rather than a flotilla or fleet? Because it has something a fleet lacks. I think a SSD should be thought of more as a mobile space station than a conventional warship; as a staging ground, and symbol rather than a simple by-the numbers SD scaled up. This is all my opinion, but in my mind a SSD is likely used much in the same way carriers are used today - as a mobile piece of the imperial territory from which one can stage operations, base fighters and corvettes, and house political figures when in an imperial city -
that lends stuff. I need enough to do everything. The only category I am currently failing, Flotillas. I currently only have 3 of each, and one of each are Mel's from before wave 3, using proxy cards from KDY. Not legal in tournaments, but at my home table, I do what I want! Edited August 27, 2017 by cynanbloodbane -
think a fleet similar to this won at GenCon. Its a solid set up! Essentially the Rebel version of the imperial fleet I fly and it can be really effective when you can leverage your 2 big threats and only surrender flotilla points in exchange -
squadron means it is almost twice as strong as a Flotilla -
very jealous of this. I could listen to Mars alone on repeat for weeks. It really doesn't. The Decimator is 8hp, and about half as survivable as a flotilla. No scatter, no squadron ties them up, and - most importantly - a solitary X-wing or Interceptor can't pull half it's health in a single shot. It's a high health squadron, sure, but it's no replacement for a ship. I'd be shocked if the Gauntlets came with Rebel cards/bases. That would imply Rebel-only players would have to buy a Chimaera pack just to get the squadrons, and that's a sales tactic FFG have been eager to avoid over their games. Factionless cards in one pack only, sure, but literally faction specific cards in a box dedicated to the other faction? Not happening. I could see a new S&V pack be factionless mercenaries