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To be honest I'm not sure what the RAW is, but I think we had two PCs who were Hamstrung in a recent session. I played it such that they could either:I wouldn't have allowed a PC to spend 2 strain twice to get two maneuvers. The Hamstrung critical was actually a lot of fun tactically, because the PCs in this particular case were Knight-level PCs who were very successfully hampered
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The Out of Ashes group has mostly been earning 15 XP per session, since our sessions are usually about 3 hours long. We played from 3 to 9 the first session, though, so the pair got 30 XP there. They've earned 95 XP total, due to one 4-hour session garnering 20 XP.So far, the Shadow has branched into Shien Expert, and the Ataru Striker into Pathfinder. They seem to have been buying up
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I can't remember, but did I make it clear how much we (as an RPG Group) were disappointed by The Last Jedi?
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What are you looking to reference? There are some cheat sheet type things listed under the resource sticky.
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https://dl.dropboxusercontent.com/u/9077657/SW-EotE-1page-Reference-Sheet.pdf
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Thank you!
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Sure, njoy.
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The box will help you run that intro game.
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So you're telling me that Misdirect is used on the people you're trying to sneak past, not the person doing the sneaking?
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No, it's their skill ranks for a dice pool. If their Agility is 2 the dice pool would be YYG.
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Hi Grontha,Graver already said the major points (yep, these two missons aren´t....shining examples of the craft)...but talking about the scene@Missing eyesWell... do not want to blame you, but how about asking the pc for Awareness check while rushing towards the cathedral? They might have noticed the "missing" eyes. I would not have been above roling in secret and simply giving the pc with the highest Awareness the clue. After all
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It's difficult to cross platform all the system. Power levels are so very wonky. From what I understand for combat Only War is a good way to go. But you'll have to balance the power levels either on your own or look at the various threads. Some people have made a unified WH40K system, so you could look at those too.
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Some ideas:* Ruthlessly enforce encumbrance and carrying capacity limits. Should they regularly carry more weight than is sensible you have every right to use modifiers to simulate fatigue and physical wear and tear.The next ones are best used sparingly:* Weapons lacking proper markings which are illegal to sell and no honest merchant will touch them. Make it hard for them to move their loot and even dishonest merchants will give them very low rates due
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A curious perdicament I think. But one that's entirely fixable. You can either have your Inquisitor person confiscate all their goods and most of their found/gained money at the end of an adventure...or you can have the rigours of combat make the items they try to loot useless hunks of metal - see to it that the powerpack of a power weapon is shattered somehow when the thing wielding it dies - that the autogun
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Why are you so upset about characters getting stuff? That seems one of the main goals of characters - kill the guy in the big chair in the big room wearing the big hat and taking his stuff. How much of it will they actually use? If you give them a powersword, will suddenly everyone take that talent? If they are 3rd level, are they going to hang on to it for several levels until they
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Allow them full access to the inquisitions armory, give a few subtle hints as to what would be appropriate (have a requisition officer comment on scaring cultists away) and then play out what happends. Full power armour is going to alert people fast, the bad guys might call in reinforcements, set traps or simply vanish.Don't fight fire with fire!You don't need the cultists to beat them with powerswords, a simple ambush with
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Throne gelt is not just official Imperium currency, it is any currency. It could be barks of wood if that's what the local economy uses.
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Letrii said: True, but in the example I gave, the currency that would be the Throne would be the Work Credit, not the bartered junk. The bartered junk is strictly unofficial and one piece of old junk will have radically different values depending who's looking at it and how much they like collecting boxes of rusty spoons from long dead nobles. As such, even if an Adept want to try and figure out what
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Which demonstrates why Throne Gelt is used as an abstraction and not an accurate economic model.
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Letrii said: True, they're abstract but not that abstract. When thrones are used, they have a degree of consistency in value. In a strict barter system, a PC can trade item 1 for 200 thrones worth of item 2. However, when he approaches vender 2 with his 200 thrones worth of stuff from vender one, he find that vender 2 has much less need of the stuff and it is now only the equivalent
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Plain and simply, I told my players at the beginning of the game that I expected them to roleplay the spirit of the game... and it is not befitting my personal interpretation of the Inquisition for their agents to be stripping heretics to their undies after every combat. Do I expect that if someone comes after them with a bolt pistol or a power sword, they'll keep it? Yep.It's even a part of
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My players loot. Not autoguns and such small things unless they have urgent need of them but rather confiscating mansions, bank account and such in the name of the holy inquisition. The inquisitor takes it all of course but if they've been good they might get a bit more leeway in the armory next time around. I mean, what could be more right than the inquisitor confiscating heretics assets to support his operation? Waste
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Talking about "my players loot behavior":In the test game I was running, my flock of pc tended to loot things that werea) Better then their own stuffb) Something they neededc) small & somewhat valuableSo, the guardsmen of my friend Michael started looting energy cells very soon. Partly because "it does not hurt to have a dozen extra" (which he stored in the dozens small pockets of his vest and trousers) and partly to be able
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Do your party return to their Inquisitor or his representatives between missions? If so then it is easy to fix. Have them undergo a decontamination procedure, similar to an NBC decontamination. Image the PCs being marched into a room being stripped, having all their equipment confiscated (and destroyed), their clothing burnt. Then having their heads shaved, followed by a shower of Holy Water (or several, depending on their preceived exposure to the Dark Gods) before
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bogi_khaosa said: I think something more like KGB or fictionalized CIA might be closer to the =I=. They are more of an intelligence agency then law enforcement. Beyond that, why would the =I= allow local governments or even the Adapta to confiscate items used in or associated with a heresy? Wouldn't that open up a gateway for corruption to spread among those not qualified to deal with such things? Why would the =I