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cost of 50-75% to their health and/or good abilities. Elite Stormtroopers 9 pts ... 15 health, good surges and abilities. Gideon 3pts ... 5 health awesome abilities. Obiwan 7 pts ... 12 health, awesome abilities. Look at the Nexu, people still take them and they're from the core set. People still use Rebel Sabs and Luke and Leia more for their abilities. Look at the jet troopers cost to health, Rancor etcMy biggest gripe with Biv is that if you read his backstory, he's supposed to be tough and rugged but most of the female characters have the same or better health
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listen to this interview: with one of the designers, he talks about how Biv and Saska ended up being undertuned because they were worried about power creep and didn't have time to learn from the core set feedback yet. So they are definitively weaker than other heroes; it's not just that we haven't figured out what the designers intended for them -
unfortunate because although these class cards are great, Biv is very disappointing without them. Which makes him a one-path hero. Blah -
looking at the EE-3 with Biv, with the Vibrobayonette. The EE-3 has an innate +2 accuracy, and surge for +2 damage or pierce 1. It can support a second attachment, so I'm not sure where to go from there. Was thinking about the Disruption Cell for another +2 accuracy and swapping out a green die for a red (green-green-red when focused), though that doesn't add much in the way of extra surge abilities. Any thoughts -
thanks. I was comparing him with Obi Wan, but your arguments sounds right concnering health points. Obi Wan has a lot more health. I guess first wave expansions are not entirely well balanced and FFG had to find a sense for point costs? A pity for Biv, he has good abilities (at least -
Biv doesn't have surges on C&P because his surges are based on his weapon; Luke
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everyone, just checking to see if there is any rules for an against Biv Bodhrik using a pistol. I can't think of or find any that would prevent it. But it kind of seems here attaching a Vibrobayonet to a Pistol. Thoughts
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This was very good advice in a nutshell and this will be my strategy. I told the Rebel player this and it changed nothing, Biv and Gaarkhan are teaming up! If it was me, I'd replace one of these guys with Fynn. But hey, if nothing else, it will be fun to watch -
hear me complain several times about Biv's lack of surge options several times in this video -
looking for imperial player tips or thoughts for the rebel player to help him in the mission. Biv needs an upgraded weapon ASAP. Twin Shadows allows for this, being able to only surge for accuracy really hurts. For imperials strain them out, bring trandos, run surgical strike. Make it so they can't surge for movement and can't use their Run and Gun and Charge Abilities it will shut them down completely -
Biv is very strain heavy, if you can't deal with it, he's terrible. If you can, he is good. He's single target high damage. Proper weapon choices and an outside source of strain removal are required. Don't group him with other strain heavy characters or other single target damage characters. Saska is definitely on the weak side, but can be okay if you spend the credits and pick the right abilities. You pretty much have to take her ability to give out 2 tokens and use an extra mod, then sink credits into that extra mod in order to make her worthwhile, but there is an ever increasing list of characters that is better than her... She could definitely benefit from a tweaking of her abilities, especially now that there are power tokens. Edited October 12, 2017 by Union
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Imperial player in my groups campaign. Ended a month or so before Twins came out. Last campaign we had the Jedi, the Wookie, the General and Jyn. I'm playing Rebel this next go and I'm going to use Biv. Not sure what the others are picking. Wookie player last time is Imperial player this go. The Wookie Cannon as we called it was verrrry effective. I can't believe someone wouldn't want to do that again -
This should be interesting. In the Twin Shadows campaign, the Rebel player is going to be playing Biv and Gaarkhan. Thoughts -
surges from my weapon on the melée attack from Bivs Close and Personal?On his starting weapon it wont matter of course but it might later -
Surprisingly... yes? Hahaha my instinct wants to say no so badly, since it seems so counter to the way things usually move, but I think you've found something here. Both of those spaces contain adjacent hostile figures, and since you are "placing" Biv you don't need to worry about any other movement rules. I'd say you're good -
Well, I think we agree that he should be able to use the Vibrobayonet with Stay Down, for the same reasons that you and others mention. It's just not clear from the wording used, so that's why I am bringing it up. One of my friends picked Biv for our next campaign, so I thought I'd check what some of you perhaps more experienced players thought about it. Exactly. And you take two strain for both so you pretty much have to be "clean" to pull it off, unless you are able to remove a strain or two with the first attacks. Edited January 3, 2018 by Kjaerhus -
played Biv. His big advantage is doing lots of damage to single characters. If you're getting swarmed by hired guns and troopers and nexu, he feels very useless. But if you're playing against Nemeses and you know you will be seeing a lot of the likes of Vader, or any other high health high armour enemies, then he's useful. I was doing a huge amount of damage with each attack. But our Imperial player countered that with the Royal Guard Champion and kept rolling dodges. I would say his primary ability with the right weapons, is pretty awesome in how much damage he can deal. But he's a one trick pony that gets taken down quickly by cheap units -
have our first IA couple-name! Congrats! On topic I'm not a fan of either Biv or Garkhan, much less both
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Agree with this. If you have Biv, these abilities slingshot you into scary monster material -
biggest strength the Empire has against two Legendary Heros is that their strain isn't increased at all. Trandos are amazing for this, as is Subversive Tactics. The biggest strength Heroes have is the ability to do four of the same activation... in a lot of cases, that means strain 3, move three times, interact - it's very easy to run away from all the initial groups. I'll second that Biv needs another weapon. Tier 2 is available pretty early on in Twin Shadows, so deff. save up for him. Edited September 2, 2015 by What -
exactly as I envisioned Biv to be. Awesome work! Now to think of a community fix for his substandard abilities -
Biv needs all the help he can get. I would allow this, although the wording is hardly ideal. Edited January 3, 2018 by Majushi -
Hello, can you tell me the order of the attacks in case Biv attacks Solo with Close and Personal, and Solo plays on the Lam during the 1st part of the attack(the melee with red-yellow), will the attack miss and solo counter-attacks and after it resolves i do the 2nd (ranged) attack against
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Stay Down" should be no strain. Biv surely is nice against single targets with the right build, but then that's about all he's good at and the empire can play around that. Plus he's so strain heavy that it's hard to pull off "Stay down" more than once a mission anyways -
Campaign. Yes, you can attach Vibrobayonet to any ranged weapon with at least one upgrade slot. Also note that Vibrobayonet is worded so that it is available with the melee attack of Close and Personal regardless of which ranged weapon is used for the ranged attack part of Close and Personal. So Biv may be carrying two ranged weapons just so that the other can have the Vibrobayonet and free up the slot from his other ranged weapon