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I'm going to run to the hospice and try and protect the people there (and hope that the dwarf is maybe sane enough to kill beastmen....) -
For now, Diedrich will attempt to put some distance between himself and the Gor.
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Diedrich sees the strange ritual, and immediately begins channeling power as his allies attack. Channel PowerRolled: 4 Characteristic, 1 Fortune, 1 Challenge Result: 2 Boons
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Hanna, "Olver, go awaken the guards, I'm going to go see what is attacking the dogs," Hanna then heads over to the dogs. -
http://home.comcast.net/~dcvdg/WFRP_dice_roller/dice_roller.html#roll BTW found this alternative dice roller. The other one doesn't always load on my computer. Same but different. -
@ALL: Intuition check - Those that made this - People are extremely sluggish around here and even if they drank to excess, it seems that they are more sluggish than usual. @Hanna (yes, you regain 2 fortune points) - Quizzing the Dr. -He goes on and on about a new herb he discovered that eases the suffering of the sick and offers you several selections of brandy and schnapps. In his typical fashion, he mixes archaic Reikspiel with -
Diedrich stays with Olver for now, and when the other apprentice and the elf joins them, he pulls them aside briefly and says, "I think something is going on here...there's a trap door in the library, one concealing something worth attacking something over. The staff is hiding something and I don't like it..."
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@Hanna: Although sister Sonja is blind, she seems to be doing a very adequate job of helping, you quickly realize that she is a mere Zealot to Shallya. The makes the appropriate peace-dove symbol and mercy prayers for the wounded. She is somewhat exhausted from her constant prayers and you ask her to sit down. She is incapable of performing miracles. A Sigmarite sister in her forties, Sister Sonja has dark grey hair, ahooked -
@ ALL: All of you did a fine job with your introductions (except Diedrich..but at least he wasn't recognized..that you know of). Each of you regain 1 fortune point (including Diedrich). See post 117. What would you all like to do next? -
@Zelda: Search of Lords room. He is completely unconscious and although you fumble around a bit, you do not wake him. The master bedroom is filled with piles of crates and boxes. A giant, four poster bed has a sleeping lord on it. A window looks out over the garden below and the forest surrounding the lodge. On the wall to the right of the window, is a book cupboard holding all manner of old -
@Diedrich: Do you want to pursue the footprints or check out the house? Gand and the Reikhound will probably pursue the tracks. -
How far away are the walls with the guards on them? If they're close enough I would like to run towards the guards and hope the Ungor follows me and they can intercept him. I just don't know how close/feasible that idea is. -
Zelda will smash the Ungor in the face using her long sword: she moves one into her conservative stance :Rolled: 3 Characteristic, 1 Conservative, 1 Challenge, 1 Misfortune Result: 1 Success, 1 Boon. Damage: 4 (str) + 7 (weapon) - soak value of 1 = 10 damage (I think?) Deadalus has had enough of climbing stuff; He uses Channel Power:Rolled: 3 Characteristic, 1 Reckless, 1 Expertise (trained in Channeling), 1 Challenge Result: 2 Boons, 1 CometNot sure -
@Hanna: you pull the thing free from the encasement. It is a dwarf rune axe, imbued with th power to destroy daemons.Take the Kordren's Hammer item card:The hammer is a superior craftsmanship hand weapon. Whenwielded against daemons, if fortune points are spent to add white die tothe Melee Attack, the hammer inflicts +2 damage for every fortunepoint spent. When cleaned off, the hammer is revealed to be a finepiece of dwarfen craftsmanship, its -
All players - it's your turns. -
((Here's my updated backstory with the requirements you set...)) Along his path, Diedrich was joined by a robe man who silently walked with him for a short while. As the night began to fall, the man attacked him. Unfortunately for the man, Diedrich was paying slightly more attention than he thought, and managed to parry his strike, though he pulled something in his left arm given the awkward positioning. The man reached in his
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Hey everyone, GM new to Dark Heresy, with an 8-man (literally ) group and looking to run a homebrew adventure. If advice could be given, it would be much appreciated.Story as the PCs know it:They've been picked up by the Inquisition for various reasons (individual to the characters, some know they are working as Throne Agents, some not) and left in clean, relatively comfortable but cramped individual habs on a space station for
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Ok, while the others have provided very valid points I like to share (IMHO) with our Newbie GM (from a player's perspective):1) Get used to the rules first. If your group is like mine (all newbies to DW, with one or two more experienced Role-Players)- Run a Kill-house: Basically design a standard obstacle course and apply rules for combat, night vision, damage, movement (half, full, run, etc). We learnt basic combat -
This idea is what I'm brewing to potentially side-step the no violence edict I've been given as GM by a teenage player's parents. We can assume droid may talk among themselves at the water cooler, as you do. Sure, some may have their memory wiped, but we know droids have personalities and other emotional/mental-like quirks. When Amidala passed away from a broken heart, very few people witnessed it. Droids who cared -
Hi! I recently purchased Only War, Hammer of the Emperor, Shield of Humanity, the Game Master's kit and Enemies of the Imperium. I run sessions for a high school Gaming club, but before now we've only ever used our own homebrew system based very loosely on the public information available on the 40k systems. However, now that we have this new system, we're all very eager to use it. We've already -
Thanks for your collective support. I'm more than a little embarrassed by my behavior, but I hope it'll remind me to be less critical of others when I, myself, am new here. ***ON TOPIC: My Trip to the Store!*** It's a short drive for me. To prevent me from being overwhelmed, I chose this strategy for today-Stick to Edge of the Empire books. Since my son and I have already played -
Thirded. Edge of Darkness is superb. Dark Heresy is a good starting rules-set, if only because it's a very basic rule-set compared to Rogue Trader or Deathwatch. If people are new to the system, get them started on early, not-too-high level DH characters and then start throwing in the talents, traits, elite advances, massed combat rules, etc, etc. You'll notice, for example, that the free intro adventures for Rogue -
Well, the regiment they made is a Guerilla regiment from a Post-Cataclysmic world. They got the Sharpshooters doctrine, Choleric Commander, and Covert Strike doctrine. They have Regimental Rivalry, they are Honorbound, and they're Iconoclasts. I actually only have the GM kit adventure and the one included in the Core Rulebook, as I didn't buy any of the campaign splats, so I was looking to write my own, mostly centering around the war -
Yeah, I do feel proud that his go-to response to a friend having difficulties was to pop for pastries with no strings attached. Myself? I'd have tried to offer support too, without thinking of the added social pressures being asked to play a new game would have. Yet, he's the one with an IEP because he "learns differently." He could read and write before 1st grade, although fractions (literally) have given him -
My son and his friends have been visiting with the extended weekend on Columbus Day. They've shared their disappointment over two significant yet (hopefully) temporary events. We discussed how to be a supportive friend at school, and to avoid temptations to retaliate against the assailant bully. They also expressed how one friend likely NOT playing takes some wind out of their sails before the game actually begins. My suggestions about helping their school friend