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  1. NuSair
    Played an interesting match tonight, did a pick up skirmish match and on the fly replaced Biv in my list with Jyn, Mak, and Balance of the force. 8 Wookie8 Wookie7 E Sabs5 Jyn3 Gideon3 R2-D23 Mak2 C3P01 Balance of the Force These Wookies with 11 hits- roar is a really effective card
  2. loup167
    Biv's surge abilities on his melee attack. Sadly I find him very lackluster as he dies so quickly
  3. R5D8
    think I would also recommend trading Biv and Balance for Luke, then trade some Command cards for Son of Sky. Fenn and the Gang are pretty good if they can afford to move slowly up in a line. Trooper fire and Move. Repeat. Watch for times to use Assault. For extra added bonus, keep Luke near. Then you're using Aim or Assault with the reroll. The problem I've had with the troopers is that they don't like to be rushed. If you're on a map that require them to run for an objective, then you lose a lot of what makes this list trouble. But if you're playing a simple slugfest, this list can beat up a few more powerful lists. It will have a difficult time against the 4x4 though. With Protector working for them, even with the reroll it can be difficult
  4. hismhs
    Fixer, along with R2's →Scomp Link (renamed 'Slicer')? As the joker in the pack, whose wise-cracks were a key element of his character in the video game, I might give Scorch Luke's 'Inspiring' special ability (any friendly figure within 3 spaces may re-roll one dice when attacking). I also like the idea of porting over Verena Talos's →Close Combat/Fighting Knife special action to Sev (renamed 'Vibro Blade') - or possibly Biv's →Up Close and Personal, instead? I also like the idea of giving Sev Loku's →→Set Your Sights and Mon Cala Special Forces abilities. Will work on this now. Cheers,Matt Edited January 17, 2016 by hismhs
  5. jacenat
    HAHAHAHAHAHHAHAI can sooooo relate to Biv in the first picture! It's great
  6. Rogue Dakotan
    need stun. Take two groups of eSabs perhaps. Stun will shut down wookies and gimp Biv a bit. Or you could try some sort of mercenary list using Punishing Strike to get stuns from Boba or Nexu or HKs, though that card is once per turn and doesn't have the same capabilities as two eSabs
  7. CaptHalbarad
    anything drop Biv for Gideon, Murne and Balance. Verena is actually a staple in your list as is since she gets an Evade + Black defense. She can also pull her weight with her abilities. Agreed on the Gideon "problem" though. Him and 3PO are the single most annoying things about playing Rebel or Scum, ESPECIALLY if you want to play all heroes (as I often do). If you don't take them it's almost like a handicap for yourself. Plus taking them all the time is boring as hell
  8. Stompburger
    Fenn? Stark - Jarrod? Thor - Biv? Gaarkhan
  9. Inquisitorsz
    they have some strong abilities but most are quite expensive and rebels already struggle with expensive command cards from all the unique heroes. I think there also need to be some more hunter cards. They have some cool ones, but they all take actions and require adjacency. That simply doesn't compete with lots of other cards. Primary target and Dirty Trick are the only good ones. Price on their heads should be 0pts. Biv, I think he just needs a slight health bump. He's an "in your face" brawler but just too squishy (8 health) for 9pts. Saska just really needs her grenade to be either a bit stronger or not hurt her. Right now, she has 1/3 chance to do nothing but hurt herself. Another point of speed probably wouldn't hurt either. She does need to be more expensive because of the built in temporary alliance
  10. RoyalRich
    sure to be honest, fantastic question though. I initially jumped for Kayn Somos but then although he's overcosted he can do some work in the right lists. I think Saska is really tough to get value out of, but again she brings an option that you just can't get elsewhere (Merc in Rebel lists) I've seen people doing great things with Mak, Loku, even Verena and Biv, although I don't think either of those last two are "worth their points" I think if I'm to go for the "worst" card in the game atm I'd say Dengar, he's poorly designed in my opinion as his abilities revolve around applying conditions that that he can't apply because he can't punch the damage through. I'd maybe go as far as to say you can make any card in this game work though
  11. Uninvited Guest
    called out as being the strongest deck most often. As for your heroes, you still have a lot of strong choices. Personally I don't think he should "ban" any of them so much as picking three or four and saying you can only have one of them, but I digress. Among the top level heroes you still have Fenn, Vinto, Verena, MHD, Mak... I think as long as no one insists on taking Biv you'll be fine
  12. udat
    play though, as he features in the mission! Last time we played all the figures we used were painted and it was great to see them all on the table I don't know if I am just slow, but when I mix a custom base colour for something, by the time I reach the highlight stage it has usually dried out, so I have to try to mix more that matches. Here's Biv. I've just noticed I photographed him before painting the base
  13. buckero0
    Biv at 6pts is similar to Onar, not quite as good, but similar in punch and sometimes staying power (depends on the attack and he should get a free combat suit) Davith, I've thought about using with ForceJump and some other newer cards to get movement over foes and then smack them. He can't go against Vader, but he's great at grabbing objectives, hitting smaller figures and finishing off figures. Just don't expect him to do too much
  14. Mandalore of the Rings
    nice challenge to the old guard and helps new entry players compete (without paying too much) and I'm sure something else will be released soon which will be the new OP thing to worry about. Also, imagine if the Spectre Cell crew had been underpowered? Not much fun in that. A month ago people were saying they were all a bit lacklustre (before they revealed the SC card). Who wants more Dialas and Bivs gathering dust in yer box. Anyway, it might be a bit OP but the number of posts about how to beat it and how terrible it is get a bit annoying too. At least we got some fun new stuff. let's see what the meta looks like at worlds this year
  15. Rythbryt
    more damage past 2 black dice than a non-focused Pulse Cannon with either the Plasma Cell or Sniper Scope mod, although the difference is much less pronounced: Note that while the Self-Focused Pulse Cannon pushes 4D or more past these defense dice better than 80% of the time (a good indicator of reliability), this is limited to just one attack per round (unless the hero using it is someone like Mak or Biv who have XP cards that can allow them to perform an additional attack without spending an Action, or an ally like Leia is involved). The two modified Pulse Cannons have an 80% chance or better at pushing just 3 damage past these dice while attacking, but they can do it twice per activation (giving them an 80%+ chance at pushing 3+3 damage through, instead of an 80%+ chance at 4 damage). Assuming our hero
  16. buckero0
    Actually havimg a geriatric reunion upgrade for previously released figures would be a quick catch all for several figures. The Hot/Cold Cell If you include Biv, Saska, Fenn, Verena MHD you get similar bonuses like spectre cell and your team "counts
  17. a1bert
    Edit: answered a different question at first... (I think the ability is separate from the special action when specified without the action cost. Without the action cost it is no longer a special action, just a named ability. See Biv's class cards in the campaign. He can do Close and Personal twice using his Close and Personal special action and Final Stand.) Edited August 29, 2017 by a1bert
  18. lowercaseM
    hope is that these new heroes have 2 good 4xp skills. Too many heroes seem to have only one worth while option at that level. Or worse: be like Biv and have no good options at that level (I mean, come on, one requires you have no strain at the start of your C&P, and the other is once per mission, but still injures you and leaves you stunned. Yeah they would have been OP without those restrictions, but they are 4xp skills...they should be! It's Not like the rest of his skills are super impressive) Edited September 20, 2016 by lowercaseM
  19. futil
    Portage No worry, I was just explaining more the reason I have Difficulty to find a way to make it "Front Liner" and try to take advantave of the current Dice he have (BBG). My next Fix idea will be on Biv, Fenn and Sorin, but i will open a new topic after I found some idea Edited August 15, 2017 by futil
  20. Cremate
    choices made in putting the Rebel team as well as the Imperial class and agenda deck together than by the specific campaigns in themselves.With that caveat, I do think it is somewhat easier than the other three campaigns and I also think - in the line with other previous posts - that if you were struggling in your playthrough, it was likely due to your choice of Rebels more than anything else. Saska, together with Biv, is one of the heroes that struggles the most to pull her weight and put together with another two support characters and a melee as the only non-support, you have given yourselves a significant challenge, regardless of campaign.The Rebels were playing Fenn, Gideon, Diala, and Davith - a very potent combo.Diala's Force Adept was, as always, the most valuable investment of the campaign, in giving both rerolls on all the attribute rolls in some
  21. Eyfrosyne
    thought Loku was stronger, at the end he is a support, but at that point, better taking Gideon. So, approximately, can we split heroes in 3 groups? Like 1 (Best to choose for a group): Diala, Gideon, Fenn, Mak, Verana2 (not as good) Biv, Saska, Gaar, MHD (?)3 (bad) Loku
  22. Petrus81
    Biv seem to be able to dish out some smackdown if he only could get a weapon that has som extra damage on it. Right now all he can do with surges is accuracy
  23. Union
    Between MHD-19's radiator and adrenaline stims and Gideon's ability to pull off strain, Subversive is pretty much a joke. That party isn't easy to get damage out of. Biv does massive damage, but it's single target. Gideon's Masterstroke target will probably be Davith, so Davith needs to be set up for it. However, Davith isn't really great for damage, so you really need to work at it and probably want him using a cleave weapon. MHD-19 will probably want to go with his grenade option, which isn't ideal but it's what
  24. Arttemis
    Quite impressive detail work! I'm worried about how will I'll be able to pull off the rebel insignias on Biv and Gideon