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  1. Manchu
    bought at least two Rebel Troopers Ally packs? If not, does the conversion kit simply not come with any rebel squad cards? Seems hard to call it a conversion kit. Thus the idea of a conversion kit made up of existing Legion components is unworkable. So we turn to the idea of FFG spending money to develop new, additional components, specificallly referencing IA. The main example ITT has been an upgrade card with Biv's name and picture ... that does what exactly? Showing stats for the MPL-57 or Z-9? But Biv is self-evidently carrying neither weapon, contravening WYSIWYG. Moreover, what would any of the Rebel figs in the IA core set "counts as" for the purposes of Legion, without contravening WYSIWYG? And of course, we have the same problem as before. Biv is not in the core set. Why does the conversion kit assume the target customer
  2. Rikalonius

    Campaign Hero Backstories

    Rikalonius replied to King_Balrog 's topic in Imperial Assault Campaign
    read Biv, who is a favorite of mine. Before I read this i too wrote up a past for him. Short answer, he was an early non-clone elite Stormtrooper who fought in some battles but then defected to the Rebel Alliance because he became disillusioned with the Imperial mindset. He became good friends with Fenn, a Rebellion special forces operator that accepted Biv's surrender. Biv spent some time with Alliance interrogators where his insight and information proved invaluable to helping the rebellion. Because it could not be found that he was involved in any atrocities, and had acted accordingly as an enemy combatant, he was eventually allowed to join the Rebellion
  3. Elrath'
    Looks very, very nice Muz333. The lightsaber does give the glow effect to the cloak/robe which really helps sell the figure. I hope to start on Diala soon, got all the paints bought though I have to make the lightsaber paint from Skink Blue. Atm I'm working on Biv since it's the only hero in our current campaign that's not painted and Biv's player asked me to fix that. Anyway, I need some advice for the glove as I'm debating with myself what color to use. The glove in his left hand: would you use just Mournfang Brown on the glove or the same red+brown mix as with Diala's cloak? Biv's card
  4. VryMadHatter
    frands, Made it through my first Imperial Assault campaign, Imperials played Military Might, rebels played Gharkaan, Jyn Odan, Biv, Diala. Rebels got smoked, Gharkaan got focused down every time, and we really needed some kind of support, Biv was always struggling to keep up with the pace of the group and we ended up calling him Hang Back Biv, but we all had a blast playing, love the game. We rotated the Imperial player and have started our second campaign, new Imperial reads a few msg boards and of course chooses Subversive Tactics. Rebels counter with Fenn, Murn, Shyla, and Onar. I like our group comp better, but hear that Subversive Tactics is just OP. Fenn Shyla and Murn all help with strain recovery, and Onar is immune to harmful effects, but after losing mission 1 and the first side mission, I'm afraid we are starting to witness
  5. Stompburger
    effective. It's the difference between making two average attacks or one very powerful attack. Both can mean defeating a figure (or two) for the cost of one action, but which one is better depends on the situation and your overall strategy. Loku's and Saksa's tokens can keep you from having to use your "free" action to take a second attack at a figure who didn't quite die, for example. Consider Biv and Gaarkhan - all other differences aside, if you compare Charge and Close and Personal, Charge seems a lot better. But they both take 1 action and 2 strain. If Biv uses a move to get to his target, and then uses Close and Personal to defeat his target, that's essentially the same as Gaarkhan using Charge and another attack to defeat the same enemy. There are differences of course, and I'm not arguing ... that Biv is as good as Gaarkhan - just that I don't think he's as bad as you think
  6. juice man
    Within a loose framework of - not all melee/ranged - we pick the characters we want to play. Last campaign - Hoth, rebels used Murne, Loku, Davith and Biv. Murne with False Orders, Waylay and Lead from the Front was brutal and became Imperial target #1. Loku with Combat Spotter made three missions a breeze. Davith was almost always hidden and his Shrouded Lightsaber was very effective. Biv, was ... Biv. He was better once we found out his Bayonet didn't need to be attached to anything
  7. R5D8
    There are no super bad combos. Biv, Gaarkhan, Mak, and Jyn will serve just fine. Pros of this team: High Damage output, you'll be removing figures fast. Gaarkhan is probably the strongest there until you get Biv his Vibrobayonet and Crushing Blow (one of which I recommend as his first purchase because until then his C&P kinda blows). Mak gets the Pulse Cannon eventually. Jyn likes the Deathhammer and Sporting Blaster naturally. You don't have any support characters and Jyn is your tricky speedy girl, and Gaarkhan can be speedy and still attack with Charge. This team likes to mow down enemy figures on a steady walk towards the objectives. Move, shoot. Move, shoot. You're half fragile but half tanky, and it's easy enough to shore up the white die rollers. You will rock Strength and Tech tests. Cons of this team: There ... weapon sharing. Biv can get Mak's hand-me-downs, but you're splitting your credits on three different weapon types; however that's not really too much of a concern. Insight tests are going to be an issue, but that comes up on ... maybe two missions? It's a good team that hits hard and keeps rolling. Just make sure to keep rolling. P.S. All characters are weak in the beginning, and all characters are strong in the end. Most characters exhibit traits that are better for some players and the way they play. Diala has her uses. In the beginning with Precise Strike, she can one shot Stormtroopers and especially Imperial Officers to get rid of that nagging reroll of theirs. By the end? She's got Defensive Stance to keep herself focused, Battle Meditation to keep others focused, and my personal favorite build she's whipping around
  8. Malev Da Shinobi
    Much peace my peeps. Just wanted to throw down an image for my fellow IA heads. Had some people flake on Xwing this last Saturday, so i spent the day painting up the Twin Shadow components. Namely Saska and Biv. Here's the 99% finished Biv. Still gotta do the Base, Saska later. Thanks for peepin! (promise he looks way better when your eye isn't 2mm away). Much peace, Malev
  9. Armandhammer

    Opinions on Bespin?

    Armandhammer replied to lowercaseM 's topic in Star Wars: Imperial Assault
    Pretty much my opinion as well haha. Haven’t played through it yet, but from a campaign perspective, Davith and Murne seem like very competent heroes. Big Improvement over Saska and Biv (especially Biv). My only issue is that I’m not a fan of heroes mowing down poor ugnaughts or winged guards but if you’re a skirmish player it doesn’t matter
  10. Rikalonius

    Imperial Assault Rules for Marvel

    Rikalonius replied to SPARCstation 's topic in Star Wars: Imperial Assault
    clix players. Clix is very apropos for the Super Hero genre. The Descent slash Imperial Assault system doesn't seem as suited to the Super Hero genre. Clix seems more macro. If I guy with a ray gun has two attack dice, then how many does a full blown super hero like Cyclops have? You'd either have to scale down the heroes or have two attack dice be in Super Hero scale. Biv might be strong, but he isn't Spiderman strong. He darn sure isn't Hulk strong. So, if Biv has 3 Strength dice, how many would those hero's have? If you scaled it, then you couldn't include average people
  11. subtrendy2

    Reward Cards in Mini-campaigns

    subtrendy2 replied to Stompburger 's topic in Imperial Assault Campaign
    Purchasable for 3 XP Now, obviously these lightsabers are not all equal. The Ancient lightsaber is probably the best (depending on observation) but its surge abilities aren't really anything to write home about (and in fact, as long as Davith is hidden he has even better surge abilities, plus a guaranteed yellow die). In the hands of someone like Fenn, the Ancient Lightsaber would be demonstrably worse than shrouded. In the hands of Biv (observation a single blue die) it would be abysmal. But, we can assume our Rebels wouldn't spend 1,000 credits to give Biv this weapon- so, yes, it's extremely variable. Diala's may be the one we're most interested in, as it's a reward. The surge abilities are okay- a pierce 3 that seems standard with lightsabers, but the +1 damage +2 cleave is likely to be important in campian, where
  12. Aegisbrand

    Experience With Davith

    Aegisbrand replied to Aegisbrand 's topic in Imperial Assault Campaign
    passed on the DDC Defender, myself, but I did not want to hijack the other players options. I think he got blinded by the possibility of three attacks. Truth be told, I think some of my group are still focused on DPS, and have not quite caught onto the full benefits of surge abilities. In all likelihood, I will make the case for the DL-44 again, then argue to prioritize the other heroes (Biv, MHD and Davith). At least the DL-44 is not terribly expensive, or all the gear to kit out a decent melee character. Also, truth be told, I will likely not prioritize MHD all that much, as I will be more focused using him to keep others alive. That just leaves funding for Davith and Biv
  13. landoro
    guys were really good.R2 gave me extra cards and held a terminal just like that, he is really designed to just stand nex to a terminal all game.3PO gave me focus on 2 turns, pretty much what he does.Bivs close and personal is really powerful, I got unlucky and rolled really poor for but luckily I had "Stay down" command card and could get the extra attack.I was not to impressed by Biv in skirmish before, but now that I have played him and realise what he can do, man he is good.Very pleased with how the new stuff behaved, gonna be interesting to see what happens when my brother (who actually is a tactical genius) actually sits down and thinks about how to play for real. You can use Bivs surges on the mele attack as weel right? Have
  14. Deadwolf
    there are a couple nerfs I am considering at the end. This is simply a houserule project mostly for my own purposes and am looking for feedback on the card changes. My intent is not to imply that everyone should be using these. Most of these are untested but I am looking for feedback before I will eventually test these. Edit: I have added several changes from other similar posts. They are in italics. Biv Bodrik -Stay Down: Changed to 1 strain instead of 2. -Final Stand: The last sentence now reads, Then take 2 damage. At the start of the next activation, you become weakened.-Advance: Exhaust this card when a hostile figure within 2 spaces is defeated to interrupt to move up to 2 spaces to one of the spaces the defeated figure occupied. -Shake it Off: At the start of your activation you may test ... pass, you may recover 1 or discard a harmful condition. -Into the Fray: - Apply +1 Speed to your Hero. | While defending, if you are within 3 spaces of 2 or more hostile figures, apply +1 to your defense results. -Trophy Armor: Does not exhaust. One of Biv's greatest weaknesses is that he lacks a good 4xp skill, therefore he has trouble spending all of his xp on good, solid skills. At 2 strain, Stay Down is way too expensive as C&P already requires 2 strain, but it is the fact that this skill cannot be used while wounded kills it for me. At 1 strain, it is much better. A deplete skill much deliver a tremendous punch if it is to justify its large cost. Previously, you would get 4 actions, and then lose one due to the stun, really only netting an increase of 1 action
  15. Hipsu
    rebel symbols on the jackets of Fenn and Gideon (and later on Biv, and the mandalorian skull symbol on Boba, etc..) are intimidating me.I've been thinking of printing my own like in this video. There are plenty of rebel/imperial/mandalorian vector images floating around the net so designing them shouldn't be an issue. Print a sheetfull of those in different sizes and I should be golden. I've even planned out how to print Biv Bodhrik's white symbol (one cannot print white with a home printer): paint the shoulder pad white, print out the outlines, and paint around it. Should be easier than freehand... So I've pretty much planned it all out, but has anyone done this already
  16. Stompburger
    sure about this. I've been thinking about it, and while both need to be right up front to deal damage, Biv doesn't really want a melee weapon so he won't compete for those items. He also does single target damage, whereas Gaar does a lot of AOE and cleave damage. I'd even say they'd be able to be on the same team, especially because Biv can get his class card for armor and pick up pistols or rifles. But things can get crowded at the front when you have 2 melee heroes, so I'm not sure
  17. Eyfrosyne
    After a pretty balance campaign, we are at the final mission.I use Military Might. Rebels are Biv, Saska, Loku and MHD. They have both pulse cannon and Valken (with Plasma cell).They win Loku, Biv and Saska personal missions. So, they didn't do any thread mission. I have never played the final mission, do you have any advice? From the map and the text, it seems favors the rebels. Thank
  18. buckero0
    maps that weren't in the official rotation. When trying out new figures I think its actually counter intuitive to take TI and Neg, because you may get a false sense of their worth or not really, truly have an opportunity to display the figures rules. I play without those cards all the time, kind of like aermet69 mentioned, play a deck that has a theme. I played a rebel hunter list with eRangers, Biv and Verena in it. It actually did better than it should have and Biv actually got to attack twice
  19. Baer
    does biv get any extra attacks in your games when the imp is playing somehow smart? Biv usually gets 1 move and 1 close and personal. Thats just a worse garkhaan.Loku on the other hand is the number one target of my hks as he increases the dmg of the party
  20. Union
    Loku is support, not a DD. Both Biv and Verena will easily out damage him and are both far tougher than him as well. If you're spending your credits on giving him a better weapon thinking he's a DD rather than on actual DD like Biv and Verena who get extra attack actions every turn, you're just wasting them
  21. Dark Reaper
    else. Tactical Movement can be the difference between the IP having to place his troops 3 or 5 spaces away from you to prevent you from getting into the fray. In our current campaign, there is no doubt that Garkhaan is a much stronger melee fighter than Diala simply due to his ability to get stuck in and still dish out two attacks during the same activation. I would be interested to hear why Biv and Mak work so well together, as this is the kind of tips I hope to pick up on. On paper I think Biv looks absolutely hopeless. He has no way of getting into combat except for moving, as he doesn't even have enough strain to move if he wants to use close and personal unless he starts on 0 strain. I would love to be proven wrong though. Saska looks pretty good
  22. Union

    E-Web Engineers in open groups

    Union replied to Elrath' 's topic in Imperial Assault Campaign
    points are always close to objectives or where the rebels are. I have made good use of engineers before, but usually it's an elite. Last game was the virus upload side mission and I hid a guard in behind the eEngineer giving him +2 defense. I also had the fire at will agenda effectively allowing 3 shots in a row, which, with the help of the guards was enough to take an armored Biv from unhurt to wounded, then cause him to withdraw next round. > Stormtroopers only hit 100% of the time at Range 3 or less. Stormtroopers can move 4 spaces before firing, their effective minimum range is 7 which is half the length of most maps. In two campaigns that I've been Imp, I've had a stormtrooper not get accuracy exactly once and that was because I took a gamble on killing an echo base ... trooper who was at range 5 or 6 rather than damaging Biv who was at 2. And that wasn't even a stormtrooper it was a snowtrooper so didn't have a reroll. Edited February 11, 2016 by Union
  23. Fizz

    Best/Favorite heroes? (Or worst)

    Fizz replied to biohunter21 's topic in Imperial Assault Campaign
    Biv player is quite effective in my campaign. Build him to get stuck in, with some defense bonuses and he's a monster. With CAP, the melee attack rolls a surge you cannot spend 67% of the time (until he gets the Bayonet Upgrade), so the Biv player should be spending that to recover a strain. Most players forget that
  24. King_Balrog

    Favorite heroes

    King_Balrog replied to CECtheRonin 's topic in Star Wars: Imperial Assault
    Biv is a dangerous man in a 1v1. Come at me bro! He often comes through in the end when you need one of those big dangerous finale battle bosses taken out. I actually like all of them- but I am a bit biased cause I wrote backstories for each of them here in the forums (they have more meaning to me now after be better fleshed out). Biv just happens to sit on the throne; cause he reminds me of the punisher. Edited September 13, 2019 by King_Balrog
  25. DarthLaplace
    pretty seasoned player in IA and a friend (who will control 4 heroes) and I will go through the mini campaign. He has the following (I'm speculating on his XP upgrades and we don't know about items/mods but I'm pretty sure these will be it) - Saska Teft (Gadgeteer)- Biv Bodhrik (Trophy Armor)- Verena Talos (Point Blank Shot)- Shyla Varad (Responsiveness and Proximity Strike) I'm the Imp guy. Chose Subversive Tactics as my Class Cards (just chose Surgical Strike. Saving XP for next mission). I looked at the first mission and after some simulating of my being both sides I can't see how the Imps can win. He's a very smart player and knows it's all about the OBJECTIVE and not about killing things. [Warning: Minor Spoilers for the Mission] If I were him (Pub player) here's my overall strat which barring wild ... turns (less than the necessary 6).TURN 1:1. First turn have Verena go kill either the Stormtroopers near Han or simply kill a weak squad if he brought it out in the upper right near the safe. You'll almost certain to kill the Stormie and may kill another with Close Quarters depending on the dice .2. Have Han attack the door. He can easily do 5-6+ damage to it.3. Have Biv and Saska attack the door. It should go down.4. Have Shyla 11-movement herself (Responsiveness) over next to the Code Token. TURN 2:1. Have everyone but Shyla start killing off guys and making their way towards the hangar door. 2. Shyla picks up the Token then starts hightailing it towards the Hangar door (11 movement points, remember. Well, 6 in this case). TURNS 3-4:1. A lot can happen here depending on what