Star Wars: Armada Rules Questions

  1. Admiral Chiraneau + Corruptor
    4
    replies
    Sun Crusher
  2. Sensor Team
    3
    replies
    Aminar
  3. Question about Upgrades with command symbols on them.
    6
    replies
    Ghost Dancer
  4. Collision that destroys both ships and ends the game?
    2
    replies
    FreefallGeek
  5. Question on squadron point allotment.
    14
    replies
    Valca
  6. Game Setup
    6
    replies
    VanorDM
  7. Hyperspace Assult questions
    3
    replies
    Wildhorn
  8. Opinions on "pre-measuring"
    9
    replies
    omegalazarus
  9. Wedge only gets the extra dice when?
    4
    replies
    swissjak
  10. Comm Noise damage card
    3
    replies
    infusco
  11. Defensive Token Timing Question
    3
    replies
    Gorthon1
  12. FAQ 1.0 attack dice ruling question
    6
    replies
    chrisdk
  13. Collisions and 0 speed
    4
    replies
    FreefallGeek
  14. Tarkin and Hyperspace Assault
    26
    replies
    Wildhorn
  15. Overload Pulse
    14
    replies
    willismaximus
  16. Rules precedence: upgrade cards vs. objectives
    11
    replies
    chrisdk
  17. end of move. timing of damage vs. obstacles
    4
    replies
    chrisdk
  18. Fleet Ambush... Can Someone Explain?
    9
    replies
    MaverickNZ
  19. Question about Commander cards
    20
    replies
    infusco
  20. Stacking upgrades cards possible?
    3
    replies
    Aminar
  21. Command Dials so in theory VSD is less reactive than CR90?
    5
    replies
    Jochmann
  22. Rules errata up
    0
    replies
    daloonieshaman
  23. Can ships overlapping squadrons move them off board?
    43
    replies
    DWRR