Game Masters

  1. Mask of the Pirate Queen
    4
    replies
    KennyBu
  2. Playing with a 4 year old - (Very) abridged rules
    5
    replies
    Desslok
  3. Playing as a GM
    53
    replies
    Jareth Valar
  4. Falling Damage - Equipment + Armor?
    3
    replies
    Krieger22
  5. Upgrading ships weapons. Or 'How to shoot behind you'.
    10
    replies
    Mark Caliber
  6. [GAME IDEA] The Crystal Odeium
    12
    replies
    Kyla
  7. Acclamator Class Assualt Ship
    0
    replies
    Laharl
  8. Starting Resources for mixed groups.
    7
    replies
    Concise Locket
  9. Arrrrr ye scaliwags!
    16
    replies
    Sturn
  10. Rewarding the Face
    11
    replies
    Yaccarus
  11. Space Ship NPC
    16
    replies
    EliasWindrider
  12. Need a Race for an Anti Indiana Jones
    31
    replies
    LugWrench
  13. Lylek
    2
    replies
    CornyTDog2000
  14. Roll20 macros?
    2
    replies
    CMDR Canum
  15. Tales from the Mos Eisley Cantina (campaign)
    1
    replies
    Franigo
  16. Design Help: PC's Command their own ISD
    3
    replies
    ASCI Blue
  17. Tracking
    4
    replies
    Richardbuxton
  18. One of my PCs has gone too far
    71
    replies
    FFGEvan
  19. automatic advantage from a 2nd weapon
    5
    replies
    SEApocalypse
  20. Spending ADV, Threat, etc on Non-Combat Skills
    7
    replies
    Richardbuxton
  21. Resolving Autofire multi-hits
    7
    replies
    R5D8
  22. Limits on Force Power Attempts?
    27
    replies
    GM Stark
  23. Help needed with Epic Space Battle
    19
    replies
    AceSolo5
  24. Buying items on a -2 modifier world.
    18
    replies
    Tark
  25. When your players move you to tears.
    4
    replies
    SirSaiCo