Heroic Units

By caradoc, in Battlelore

In another thread TheKingofBlades mentioned having Robin Hood style units - that got me thinking...

It would be awesome to have a box set of Heroic Units - Units that are only slightly better than normal, take hits like any other unit, but who have a special ability that activates on the roll of a Lore Symbol.

Rangers of Sherwood - Green Banner unit, can move 2 and attack, rolls 3 dice when attacking, may attack up to a range of 3 hexes, and isn't limited by the restrictions of forest spaces (forest spaces count as plains for them, but forest limits still apply if the unit is being attacked while in one). Lore rolled also count as hits in ranged combat.

The Stalwart - Blue banner spear unit, behaves exactly as a blue banner spear unit, but also hits on Lore when battling back.

The Biting Wind - Green banner Goblin lizard riders, may, for 1 lore, roll 4 dice minus the current unit strength - on a lore they ignore any terrain restrictions for any terrain piece on the board when moving through or batting from it.

I'm sure there are lots of other examples - each unit would be *special* and players may only have one of each type in play (so no two Rangers of Sherwood units running around). These listed above are only off the top of my head as I write this, but I'm sure that more and better thought out units could be conceived and be a lot of fun to include in play.

Cheers,

Giles.

With the rangers of sherwood - for every lore rolled, steal one lore from your opponent in addition to everything else you said. Gotta account for the fact that they're thieves and robbers - lol

Other unit examples could be:

Elf Path Finders : May be embedded within a unit (replacing a normal unit figure, like a horn blower or spotter). A unit containing a Path Finder does not have to stop when moving through any terrain piece - and may, for it's full movement allowance, cross a cliff hex face.

Apprentice Magicians : May be embedded within a unit (as per Horn blowers). Units containing an Apprentice Magician collect two lore for every lore symbol rolled in melee combat.

Magi : May have spells that operate like the Dragon special attacks, and may be cast on or at units within 2 or 3 hexes for the appropriate lore cost.

Armourers : May be taken as a unit via the normal Specialist Card rules (ie: replace a X colour banner unit). No figures are placed on the board... instead Y units are marked with a token, this token allows them to ignore one hit in melee.

Weapon Crafters : May be taken as a unit via the normal Specialist Card rules (ie: replace a X colour banner unit). No figures are placed on the board... instead Y units are marked with a token, this token allows them to use a rolled lore result to either collect lore, or score a hit (not both).

All Heroic Units would come with their own specialist cards for deployment through the CtA system.

pot the ferret said:

With the rangers of sherwood - for every lore rolled, steal one lore from your opponent in addition to everything else you said. Gotta account for the fact that they're thieves and robbers - lol

Ha! I like it!

Horse Archers : Green Banner - may move after attacking (but not if they moved before the combat phase - so only one move per turn). Attack with 2 dice at a range of 2 hexes.

Another unit like the Ogres from HoHo could be:

Centaurs : Red Banner Cavalry. May be affected by both tactics (and lore) cards for both Infantry and Cavalry.

caradoc said:

Another unit like the Ogres from HoHo could be:

Centaurs : Red Banner Cavalry. May be affected by both tactics (and lore) cards for both Infantry and Cavalry.

Haha I think it's a great and fun idea.

Heroic units would be cool. I'm thinking they should all have the ability to be ordered out of section for 3 lore just like creatures. That way you can let your special unit really shine and you can have strategies that revolve around your heroic unit.