A good, solid change.
Yes, but the talent is still lack-luster. While I realize that game balance is not a holy grail, it isn't unimportant either. I would like to see talents make players make hard choices rather than simply be obstacles on the path to more force points.
They needed to make it 1 blue die per rank on stealth and skullduggery. The talent doesn't work on droids so it needs to be made more broadly applicable.
There needs to be a reason to go out on that arm of the Emergent tree.
Edited by Aservan