Firstly i found this game amusing and a good game, but i have some issues which need to be solved.
1. During the guild counsil you throw 2 dices to see which goods are in surplus or shortage of, But here's the thing, can the same good be both surplus and shortage at the same time/round? Does shortage/surplus also trigger the bouncing effects?
2. The rules mentioned a buying influence limit to 50 influence. Is this just a typeO and should say 50 GP?
3. Is the pirate cove a city and should you treat it as such in its full regarding dumping cargo and collecting minerals, and trading?
4. Does the Ill wind cards affect all players or just the player who draws the card?
Sorry, but i just don't get any piracy feeling of this game, it is just too high a risk.