Some of you may seen my other post, which was a list of some questions about Black Crusade before I go ahead and buy it. This is the link below if you are interested in commenting at all;
http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=231&efcid=3&efidt=681311
One of the main things that popped up for me was the apparent lack of voidships and their associated rules, if this is true (bare in mind I'm only going off what I was told so I might have it wrong) then I'm curious to to know how DMs handle this aspect of the 40k universe in their games of Black Crusade. Personally as an avid Battlefleet Gothic player and reader of Black Library fiction I find this part of 40k to be the most compelling, anyway it seems to me that no Black Crusade could even take place without marshalling a fleet. I'm aware that charging off into the Imperium on the 14th Black Crusade isn't necessarily the only end game, but even a minor traitor needs a ship to drag his twisted mutated arse out of the Screaming Vortex right?
So, how do people here handle traversing the void and conflict in it, do they borrow from Rogue Trader and Koronus Expanse or simply take a narrative approach maybe with a few house rules thrown in to spice it up?
Thanks.
DW