laying down the beating on my PCs that is...
the party is off to a prison island. they are all chained to oars, rowing the prison boat. the boat is swarming with henchmen ruffians, with a rank 3 mercenary as the captain. the PC's have managed to unlock one of the chains holding them fast.
their plan is this:
should anyone "notice" that the chain is now unlocked, they spring and attack, in an attempt to take the captain hostage and hopefully bargain for their freedom.
there is no way in hell they can win. the game session ended with the captain noticing the chain is undone and is coming over to investigate...
so, my natural inclination is to pretty much TPK the party since this is WARHAMMER, but I'm not sure if that is actually in the spirit of the game. another option is to KO the party, and then go all dark and grim on them for a while. There is simply no way they can win this battle, the odds are so against them, and I warned and warned them... What I'm really reluctant to do, which is my normal inclination is to fudge and make them "win" because that is cool and exciting storywise and for the players.. it just seems to me when the odds are so utterly stacked against you, the last thing you do is boldly declare an all out attack unarmed against 40 soldiers... I mean, really....
what is the proper warhammer way of playing this out?
why can't PC's ever just sit still and let the story flow around them for a minute without trying to "do something"
(who sure had fun statting up his rank 3 merc with all kinds of skill training, action cards, talents, and party sheets to buff him up with)