Information about heroes so far

By Ceturtais, in X-Men: Mutant Insurrection

Decided to put together all the information about heroes we have so far. It would be awesome if anyone could add anything.

Dice:
Red (Fighting dice) - Dmg 1* / Dmg 2 / Dmg 3 / DNA / X / Villainy
Yellow (Power dice) - Dmg 1* / Dmg 2 / DNA / DNA / X / Villainy
Blue (Teamwork dice) - Dmg 1 / Dmg 2* / DNA / X / X / Villainy

* My speculations

Heroes:

1. Cyclops

Hero card:
Dice - 2 Red / 2 Yellow
Health - 5
Optic Blast (Special ability) - Once per round, you may spend one (DNA) result to turn up to two of your dice to any (Dmg) result.

Assist card:
Dice - 2 Blue
Tactical training (Special ability) - You may turn one dice showing a (X) result to any result.

2. Storm

Hero card:
Dice - 1 Red / 2 Yellow / 1 Blue
Health - 5
Weather Control (Special ability) - Once per round you may turn one die to a (DNA) result.

Assist card:
Dice -
Lightning strike (Special ability) - After assembling your dice pool, you may train (DNA).

3. Wolverine

Hero card:
Dice - 3 Red / 1 Blue
Health - 6
The Best there is (Special ability) - Once per round, you may reroll any number of dice showing (DNA) or (X) results.

Assist card:
Dice - 1 Red / 1 Blue
Fastball Special (Special ability) - After assembling your dice pool, you may train (Dmg).

4. Angel

Hero card:
Dice -
Health -
(Special ability) -

Assist card:
Dice -
(Special ability) -

5. Armor

Hero card:
Dice - 1 Red / 2 Yellow / 1 Blue
Health - 6
Psionic Exoskeleton (Special ability) - You may spend any number of your (DNA) results as if each were a 2 (Dmg) result.

Assist card:
Dice - 1 Red / 1 Yellow
Psionic Smash (Special ability) - You may increase the value of one of your (Dmg) results by 1.

6. Beast

Hero card:
Dice - 2 Red / 2 Blue
Health - 5
Enhanced ability (Special ability) - Once per round, you may reroll any number of dice showing (Dmg) results.

Assist card:
Dice -
(Special ability) - After assembling your dice pool, you may train (X).

7. Colossus

Hero card:
Dice - 2 Red / 2 Yellow
Health - 8
Superhuman strength (Special ability) - Once per round, you may spend one (DNA) result as a 5 (Dmg) result.

Assist card:
Dice - 2 Red
Bodyguard (Special ability) - *When assigned damage to your character you may reassign that damage to Colossus instead.

8. Forge

Hero card:
Dice - 1 Red / 1 Yellow / 2 Blue
Health - 5
(Special ability) - *After assembling your dice pool, you may replace one blue die with one yellow die or one red die.

Assist card:
Dice - 1 Red / 1 Blue
The Right Tool (Special ability) - After assembling your dice pool, you may replace one blue die with one yellow die.

9. Gambit

Hero card:
Dice - 2 Red / 1 Yellow / 1 Blue
Health - 5
(Special ability) - *After you deploy you may train (Dmg) or (DNA).

Assist card:
Dice -
(Special ability) - *You may spend your (Dmg 2), (DNA) or (X) result to train the same symbol.

10. Iceman

Hero card:
Dice - 3 Yellow / 1 Blue
Health - 5
Freeze (Special ability)- Once per round when you reroll dice, you may ignore all (Villainy) effects

Assist card:
Dice -
(Special ability) -

11. Jubilee

Hero card:
Dice - 1 Red / 1 Yellow / 2 Blue
Health - 5
(Special ability) -

Assist card:
Dice -
(Special ability) -

12. Magik

Hero card:
Dice - 1 Red / 1 Yellow / 2 Blue
Health - 6
Stepping Discs (Special ability) - Once per round, you may spend one (DNA) result to turn up to three dice showing a (Villainy) result to any other result.

Assist card:
Dice - 1 Red / 1 Yellow
(Special ability) -

13. Phoenix

Hero card:
Dice - 3 Yellow / 1 Blue
Health - 5
Telekinesis (Special ability) - Once per round, if you have two or more dice showing (DNA) results, you may turn one of them to any result.

Assist card:
Dice - 1 Yellow / 1 Blue
(Special ability) -

14. Rogue

Hero card:
Dice - 2 Red / 1 Yellow / 1 Blue
Health - 6
Power absorption (Special ability) -

Assist card:
Dice - 1 Red / 1 Yellow
Energy Drain (Special ability) - You may spend one of your (DNA) results as a 5 (dmg) result.

15. Shadowcat

Hero card:
Dice - 2 Red / 1 Yellow / 1 Blue
Health - 5
Phasing (Special ability) - Once per round, you may spend a die to satisfy one requirement of the color that matches the threat tracker's position on the threat track.

Assist card:
Dice -
(Special ability) -

16. X-23

Hero card:
Dice - 2 Red / 2 Blue
Health - 5
Healing Factor (Special ability) - After your mission is completed, you may heal 1 dmg.

Assist card:
Dice -
(Special ability) -

17. Domino (Print-and-play hero)

Hero card:
Dice -
Health -
(Special ability) -

Assist card:
Dice -
(Special ability) -

Edited by Ceturtais