Sloane Nerf?

By Payens, in Star Wars: Armada

Yup I am starting it already and it is pretty early as she has just been released. I have played a couple of games with Sloane now and it seems like she needs a bit of an etra.

This is my thinking. The fact that she gives the re-roll to a Crit when attacking a ship seems a bit much. Why do I say this? If you compare it to say the ships with Bomber typically they are rolling a black die so without a re-roll I believe is a 75% chance to actually hit. And then you have to have the flotilla with the bomber command center to try and get a re-roll out of that. Now it is true that you have a chance to get the hit-Crit but it is a bomber so they are supposed to be better at attacking a ship then a standard fighter, and the bombers are typically horrible vs fighters. Where with Sloane the fighters are good fighter to fighter and then great against ships.

You don't need the bomber command center to allow the re-roll or anything like that. So you have a 25% chance of a nothing then you get a free re-roll. In the games I have played it has been a couple of times that I rolled a Crit and then a Crit right after that where the fighter did not do anything out of the 40 some rolls I have done.

Just seems to me that automatic re-roll on Sloane makes her a bit to OP for her Cost. I think she would be priced right and be better if they just removed the re-roll, then maybe change the bomber command center to be any squadron attacking a ship can re-roll.

I find her underwhelming. Simply because you feel like you're not getting value out of her ability when you have to fight the generics first and then the ships flak your flimsy 3 hull squadrons back

Payens: No.

No.

She's good, but she's not OP. She was badly needed, and by including her, it opens up some new build possibilities and has some important push-back on some key archetypes in the meta.

I've only played against her once, I like how she plays because Imperials needed a squad focused Admiral. I don't mind the re-roll, it's going to turn that attack into spending the defense token, a big ole non-bomber nothing-crit, or one damage.

Don't forget she only spends, not discards the defensive tokens. So on a freshly readied ship, you'd need at least two squads to roll those ACCs and most of the non-rogue squads are rolling a single anti-ship blue. If you've got more than two of your enemies squads picking your ships down, something went wrong somewhere.

Didnt feel overpowered in the 2 games i saw her. Maybe stripped 2 or 3 tokens over the whole game. But we had few aces.

She's not OP. Not even close. Use more double dice flak.

Sloane fighters are far from "great" against ships.

Your usual blue die anti-ship attack goes from a 50% chance to damage to a 62.5% chance to damage. That's not at all amazing. Spending defense tokens is nice, don't get me wrong, but it's meaningless unless you've got a serious (read: non-squadron, something that rolls a decent amount of damage in one go) attack lined up against the debuffed target.

Sloane is going to make you cry if you don't take the squadron portion of the game seriously. If people somehow made it to wave 6 without doing that, I don't even know what to tell them.

Edited by Snipafist
clarification

Sloane like all things was overhyped and rather alright overall. She is stuck in a single archaetype (air superiority) and awards swarms some value after the squad game has been won by you, giving you a better chance against a ship list. It is really not a huge deal, or earth shattering.

As someone who was really concerned when she was first announced I think they actually got it pretty good with her. Yeah she is good but for the same points I've watched jerrijod having demo do u turns and watched more ISDs than I can count survive on Motti points alone. To me she's at a good price point with a good ability but not overwhelming. If anything I think that she reinforces that Vader and Tarkin are too **** expensive.

14 hours ago, Snipafist said:

Spending defense tokens is nice, don't get me wrong, but it's meaningless unless you've got a serious (read: non-squadron, something that rolls a decent amount of damage in one go) attack lined up against the debuffed target.

I played a match against a sloane fleet that was using some Arquitens to throw red with DDTs, my opponent got me to flip my brace and redirect over the course of a round, then flew 4 ties 2 JM5ks at me... cleared both the redirect and the brace off my ship...

Sure, I was able to mop up those ties well enough, but it let him shred that ship with long range reds.

I wouldn't say Sloane is OP, but she can be a cruel mistress even on MSU fleets. lol

NO... I am now 4 and 0 against Sloan. The hardest time was playing against a 13 fighter ball. I probably threw away my A-Wings into a stronghold flight controller ball. But over all I still got the win even if the MC80 had all tokens stripped and was bleeding heavily......

She still requires a lot of work to get to work and can be rendered useless in certain situations like Sato.

4 minutes ago, jamie nasmyth said:

NO... I am now 4 and 0 against Sloan.

What do you mean with this? 4 Matches against Sloane and won all?

If this would be an indicator, than Sloane is unbeatable for me. I have done 7 matches with Sloane and won all ;) (but might lose today with it). You see the problem with such a statement?
4 or 7 is no real measurement how good a commander is. Especially without any more information. Who were the opponents, what list was the Sloane list and what was opponent list?

She is not OP or unbeatable. But she is perfect for the playstyle that i am doing (squadrons). And this is why i really like her. She is boosting the way i play like no other commander can do.

1 minute ago, Tokra said:

What do you mean with this? 4 Matches against Sloane and won all?

I won all 4 games against Sloan.

I do think the time Sloan was most dangerous was the 13 fighter ball. In the last game I think with better use of Avenger by my opponent I would have lost as the MC80 would have been pounded to death.

Sloan is useful and can help force through damage but she requires effort to make her work much like Sato. She offers up a great challenge that keeps battles interesting, I would much rather face Sloan from a fun perspective than Motti.

This is what I think about when ever I see Motti

Thanks to the Rhymer update it's made her a very balanced commander, as she breathes life into the a lot of forgotten imperial squadrons.... now if we had not had the range change I would except screams of OP as the thought of medium firing ties sitting in the stronghold bubble makes me weak at the knees

This is what Sloan dose: She lets me take 80+ points of air superiority squadrons and not worry to much if my opponent brings only a light screen ill still get value out of the fighters, If my opponent brings a heavy bombing wing I have a lot of space superiority to counter that and she can really tear though aces almost as quickly as generics, aces against her are much less survivable. against a squadron less fleet they better have some double flack if not ill really start getting value out of Sloan I do generally keep the ties close to my ships and that means there giving up an attack on my ship and if a raider choices to flack my ties and not attack my ship because of the threat my ties present because of Sloan i'm fine with that as my ship is not going to take the hit from that arch, grated there is gunnery team but there are only two ships that really stand out to me as wanting gunnery teams the ISD and MC-Liberty and with the arrival of boarding troopers the ISD seams to be wanting to take that, but not necessarily all the time and the MC-Liberty players would have to invest in the more expensive variant to get double black dice. In Short I think Sloan is a good commander for the Empire and a great one for the game, as by her mere existence she forces people to build a balanced fleet, because she exist you might not want to have a full 134 points of bombing aces as they might get torn apart faster than you thought, you need to also have an answer to the squadron game weather that is flack or a squadron complement most likely a little of both I think she is one of the best commanders FOR the game by establishing a healthy ship to squadron ratio and makeing the game feel like FLEET battles not just capital ship battles or squadron dog fights but Fleet battles and that is why I like her, plus she fits my play style.

You just hit the imperial hornet's nest. Better for you to run away as fast as possible, dont show up around for a few days and everything will be ok. Maybe.

Yes she so utterly OP. Improves EVERYTHING antifighter(token stripping on aces is just ridiculous) and antiships with no drawbacks AT ALL for a unbeliveable low price. Monkey testers at ffg are smashing fleets again. Nerf will come, just be patient. *flies away* *fast* *cant touch this*

24 minutes ago, xerpo said:

Snip

21 hours ago, Payens said:

Snip

.....what? Sloane's been out 2 weeks now and you already want a nerf? How? How have you all played so many games against her that you've determined this?

Follow up point: she does nothing against squadrons without tokens. Basic a wings still have counter, Jan Ors brings along escort friends, flak from the sides of your ship, etc. But a grand plan of "well I ignored the squadron part of the game and I did fine before" isn't a real plan. And it sure ain't one now, nor was it last wave for that matter.

37 minutes ago, geek19 said:

Follow up point: she does nothing against squadrons without tokens

So for 26 points she is taking out of your list all your aces. Maybe if you just see it from the other side.

37 minutes ago, geek19 said:

Jan Ors brings along escort friends

Oh hello Mr IG. What about our scatter aces? Useless. So we rely now on 2 tokens for all our fighters fleet. Again for a 26 points investment on the opponents side.

37 minutes ago, geek19 said:

flak from the sides of your ship

We could already do that before. Now it is a MUST. For a 26 points investment on the opponents side.

37 minutes ago, geek19 said:

Basic a wings still have counter

So they can still be trolled by Ciena + Velen + Saber, who, guess what, they also combo with Sloane with swarm.

37 minutes ago, geek19 said:

etc

Let me help: "I have no idea what else could work against this OP commander so I will just write 'etc' and let you figure out. Like I know something you dont." Fixed.

Edited by xerpo

I'd like to point out that IG-88 does not benefit from Sloane.

3 minutes ago, xerpo said:

So for 26 points she is taking out of your list all your aces. Maybe if you just see it from the other side.

Oh hello Mr IG. What about our scatter aces? Useless. So we rely now on 2 tokens for all our fighters fleet. Again for a 26 points investment on the opponents side.

We could already do that before. Now it is a MUST. For a 26 points investment on the opponents side.

So they can still be trolled by Ciena + Velen + Saber, who, guess what, they also combo with Sloane with swarm.

Let me help: "I have no idea what else could work against this OP commander so I will just write 'etc' and let you figure out. Like I know something you dont." Fixed.

"If I just see it from the other side"? You do know I'm rebel only, right? I'm a rebel and it's not just for kicks, I've been doing it since 1986 (factually true and I get the joke in, go me!)

I didn't realize the existence of IG88 made Shara and Tycho useless. Hint: he doesn't. Bid for first, get an alpha strike. Further, Valen/ciena has existed since before Sloan. And Valen cant/shouldn't reroll crits with Sloane, so I don't know what your complaint is here.

And "I have no idea what could work against this OP commander"? Yeah, if only I had written something about playing squadrons and against them. If only. And what else am I supposed to do, list every squadron ever and detail HOW exactly your squadron can kill squadrons with it? Use flak, use the anti squadron dice your squadron comes with, play the game.

15 minutes ago, geek19 said:

"If I just see it from the other side"?

I meant the other side of the argument. Stating this:

1 hour ago, geek19 said:

she does nothing against squadrons without tokens

leads irreparably to this:

28 minutes ago, xerpo said:

So for 26 points she is taking out of your list all your aces.

I dont know how cant you see the logic behind this.

15 minutes ago, geek19 said:

You do know I'm rebel only, right?

I do!, so I can only make assumptions about you being tame propperly by all the Imps around. I know when they come in groups they can be threatening. Sorry I didn't get to rescue you in time.

15 minutes ago, geek19 said:

I didn't realize the existence of IG88 made Shara and Tycho useless.

They dont make them useless, they make them less effective. Besides I brught up IG for your mention on Jan Ors, not those two. IG is just another nail in the coffin that is Sloane, because you see, is not just Sloane, is everthing behind her that already exsisted and apparently FFG didn't realize how that alltogether could actually be an OP thing. I mean, they have testers right? Do they?

15 minutes ago, geek19 said:

And "I have no idea what could work against this OP commander"? Yeah, if only I had written something about playing squadrons and against them. If only

Oh im so looking forward to read something about countering Sloane. Please dont keep me waiting.

Edited by xerpo
11 minutes ago, geek19 said:

Use flak, use the anti squadron dice your squadron comes with

So much this.

Even in large ship fleets, 2 volleys from my ISD II and a volley from the combat interdictor cleared this right up in my last sloane game. The fighters that best benefit from sloane (excluding the defender) get eaten alive in AA flak... combine that with even a slight screen (mines only 40 points of ties) and they get shredded.

I do fine the quasar defenderball a little intimidating.... they shred squads and cannot get a bad roll on ships...

2 minutes ago, xerpo said:

I dont know how cant you see the logic behind this.

I didn't take many Rebel Aces in the First Place.

And when I take aces, they're Brace Aces. Double Brace. Who, even in the usual case, are dead before they've spent all of their Braces anyway...

... So its 26 points spent by the enemy for absolutely no Skin off my nose.

Now, for a scatter ace? It makes a huge difference... But really I don't get many of those as a Rebel Player... Mostly Double Brace Aces...