Just had a terrifying idea

By chr335, in Star Wars: Armada

10 hours ago, ovinomanc3r said:

Come on guys! He just copied my idea and changed it from a rebel scum fear perspective . :P

As much as I want to lob eight red and eight blue at somebody (with X17 Turbolasers to shut down Redirects of course), the ability to one shot basically anything is maybe a bit much. Let's be real, between the basically guaranteed accuracy result and either SW7s or Leading Shots, I'm getting a kill per attack with 16 dice.

11 hours ago, ovinomanc3r said:

Come on guys! He just copied my idea and changed it from a rebel scum fear perspective . :P

I took your idea and made it actually realistic from a balanced point of view and useful even if you're shooting from your side or rear firing arc. I mostly play imperial and the idea of being able to shoot with 19 dice with a ISD makes me sick.

But even my idea might be too powerful with a Demolisher: it would still be possible to shoot with 2 Red, 7 Black after movement. And you don't want to make this ship more powerful. Maybe limit Piett ability to medium and large base only.

12 minutes ago, Red Castle said:

I took your idea and made it actually realistic from a balanced point of view and useful even if you're shooting from your side or rear firing arc. I mostly play imperial and the idea of being able to shoot with 19 dice with a ISD makes me sick.

But even my idea might be too powerful with a Demolisher: it would still be possible to shoot with 2 Red, 7 Black after movement. And you don't want to make this ship more powerful. Maybe limit Piett ability to medium and large base only.

I don't see how you're getting those red dice with so many black. At most I can imagine Expanded Launchers and one black die from each side for 6 black and two red out the front. More likely, you'd go for six out the side with ACM or APT. Either way it's horrifying, although Demolisher actually benefits less than most ships would because Shoot-move-shoot is easy mode for double arcing. In a lot of cases using Piett would actually cost you two dice.

4 minutes ago, Hockeyzombie said:

I don't see how you're getting those red dice with so many black. At most I can imagine Expanded Launchers and one black die from each side for 6 black and two red out the front. More likely, you'd go for six out the side with ACM or APT. Either way it's horrifying, although Demolisher actually benefits less than most ships would because Shoot-move-shoot is easy mode for double arcing. In a lot of cases using Piett would actually cost you two dice.

You're right, its just Expanded Launchers +ConFire for the 7.

5 minutes ago, Drasnighta said:

You're right, its just Expanded Launchers +ConFire for the 7.

Oh, durr. I'm pretty bad for not concentrating fire. Too busy steering like a drunk senior or frantically duct-taping damage. That said with Demolisher+Expanded Launchers, just using Demolisher to do his thing nets you ten/eleven dice instead of the seven from using Piett. It's the triangles that get scary.

Well, it depends weather you're in range for that first shot... If you're only going to get your shot after your move, then make it a good'n, eh?

Becausem y'know, this is a Triple Tap Demo, right? It might let you finish them off with the first attack of the second turn, and then go demolisher-attack someone else :D

(Assuming, of course, the upgrade is optional and not Slaved-Turrets style)

... I find Demo... well, not easy enough to counter at the moment... But it takes consideration....

But G'**** if I don't see people wanting to perpetually make it even better than it is :D

Edited by Drasnighta

Just like Dras said. It would be useful on those round when you don't get a shot before moving.

Move in, shoot hard, then next round you start with your double arc. Good chance to finish off the target with the first shot, then move on to the next target with a second shot.... urgh, that would be aweful...

As for the concentrate fire, I usually try to anticipate and time one during a game. Other that that, I usually navigate a lot. On MC30, Relentless and Gladiator, I like to take a Skilled Officer just so I have my Concentrate Fire at the right moment.