Like the pun name implies, this list wants to go straight at the primary target and try to blow it out of the sky, ideally at range 3 for the initial engagement. It would fly as a formation at first (cuz, duh, Biggs). Miranda would fire off a 5-die Homing missile. Lt. Blount will follow it up with a guaranteed Ion Pulse Missile hit and Biggs (if he survives long enough to fire) will apply a stress. Setting up the next turn will be key, because the turn after the engagement needs to see Miranda drop some Cluster Mines off in the path of the ioned ship. Ideally, one or two tokens would land on the ship, with the next one unavoidable on the next turn to maximize Sabine's ability.
Thoughts?
Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Homing Missiles (5)
Sabine Wren (2)
Ion Bombs (2)
Cluster Mines (4)
Advanced SLAM (2)
Lieutenant Blount (17)
Deadeye (1)
Ion Pulse Missiles (3)
Biggs Darklighter (25)
R3-A2 (2)
Integrated Astromech (0)
Total: 100