Need som healp and idéa's to my Deathwatch canpain and missions

By Battle Brother Athmar, in Deathwatch Gamemasters

Hello

This is the first time that I write a Deathwatch campange and mission's/adventures. I would really appreciate some help with ideas for my adventure. I have an idea on two missions.

The first one is a bodyguard's assignments ta a moon that has become occupied by a relatively new colony. Which states that a cult is in the raising. So the players must escort a Inqusitor through to cleanse this colony from the cultists.

And the second one is a Vanguard / Recon / Deffens mission. The idea is that they have been ordered to locate a lost squad. They should locate the squad and learn about what happened to the squad. But they will wander in to the orks and learns that they have landed in the middle of a WAAAGH. And they need to fight their way back in order to survive and find the lost squad. And one important thing is that the communication did not come in through the space hulk ( I would love to have proposed name to the Space Hulk. I want to have it through my adventures). so they will be there to stuck there until they either succeed to fix the communication or find a space ship that they can take.

so these are my ideas so far, I hope you like them and come with suggestions and ides to healp me inprove my adventures and ideas

:)

For the first mission it must be one hell of a cult to justify the personal intervention of an Inquisitor who in addition needs a bodyguard of Deathwatch Marines to take care of it. So I would say that its probably less of a cult and more of a full blown Chaos army rising in rebellion against the Imperium. Don't throw your punches or the Inquisitor might seem like a fool or a coward to your players if he requests Astartes support to put down some minor annoyance of a cult. I would personally probably throw in the Word Bearers as the power behind the cult, or some similar malicious power, as an Inquisitor and a Kill Team will kind of destroy almost any numbers of normal heretics and mutants if the players play it smart. Thus, some harder enemies should probably be included.

Secondly, I would also task the players with recovering the gene-seed and potentially also some important gear from the fallen squad. Extra fun is if the gear has been taken by some Ork Mekboy who has either dismantled it and used its part in some war machine (which he will unleash on said players) or if the players are on a race to recover an Deathwatch relic before said item can be dismantled by the crazy Greenskin.

For the first mission it must be one hell of a cult to justify the personal intervention of an Inquisitor who in addition needs a bodyguard of Deathwatch Marines to take care of it. So I would say that its probably less of a cult and more of a full blown Chaos army rising in rebellion against the Imperium. Don't throw your punches or the Inquisitor might seem like a fool or a coward to your players if he requests Astartes support to put down some minor annoyance of a cult. I would personally probably throw in the Word Bearers as the power behind the cult, or some similar malicious power, as an Inquisitor and a Kill Team will kind of destroy almost any numbers of normal heretics and mutants if the players play it smart. Thus, some harder enemies should probably be included.

Secondly, I would also task the players with recovering the gene-seed and potentially also some important gear from the fallen squad. Extra fun is if the gear has been taken by some Ork Mekboy who has either dismantled it and used its part in some war machine (which he will unleash on said players) or if the players are on a race to recover an Deathwatch relic before said item can be dismantled by the crazy Greenskin.

I understand what you're saying. To start with the Word Bearer's does not sound like a dumb idea. But do you have any suggestions on mission objectives. I had thought that first goal that they will protect the inquisitor and secondary eliminate all threats. but if you have some ideas and inprovment so please, I'll take all the help I can get. For as I said I am brand new to writing to the Deathwatch but I'm not new to the Warhammer 40k world.

For the first mission it must be one hell of a cult to justify the personal intervention of an Inquisitor who in addition needs a bodyguard of Deathwatch Marines to take care of it. So I would say that its probably less of a cult and more of a full blown Chaos army rising in rebellion against the Imperium. Don't throw your punches or the Inquisitor might seem like a fool or a coward to your players if he requests Astartes support to put down some minor annoyance of a cult. I would personally probably throw in the Word Bearers as the power behind the cult, or some similar malicious power, as an Inquisitor and a Kill Team will kind of destroy almost any numbers of normal heretics and mutants if the players play it smart. Thus, some harder enemies should probably be included.

Actually this isn't completely true, and the possibility of it not being true opens up some interesting role playng possibilities.

Suppose the inquisitor is getting old and senile and overestimated this cult by a looong shot. It might fall to the players to realize this and say something about the inquisitor's failing competence. Do they dare?

Also, what if this inquisitor just has a personal vendetta against this cult or someone in it? Maybe it's a slaanesh cult lead by a girl who wouldn't go all the way with him when he was a teen. Maybe the cult is lead by a relative of his and he doesn't want it coming out light his bear brother/cousin/nephew/whatever went the 8 pointed way and is overblowing this threat to get is nuked ere his family connection to the cult comes to light? Or suppose this cult is one the inquisitor failed to quash earlier or even, gasp! made a deal with the nail a bigger threat? Now he wants the truth buried and doesn't care if a kill team dies doing it.

It's perfectly acceptable in the 40k universe to have a corrupt, incompetent, petty, spiteful, foolish or otherwise rotten apple inquisitor around. Maybe make the players realize this guy isn't up to code and make them report it to their watch comkmand r and see what he thinks.

I like the idea of having a senile inquisitor Professor Tanhauser. But what if instead the Inquisitor distaste Deathwatch and is himself a member of this cult?


I think she (and I think it will be intresting to have a womanly inqvesitor) might have something against the God-Emperor himself and has accepted chaos power to destroy the empire of man.


for I am thinking to not allow her to die and then return at a later mission with another of my larger enemies, Apoverus former librerian of the Grey Knights chapter how is now the leader of a small group of Word Bearers

For the first mission it must be one hell of a cult to justify the personal intervention of an Inquisitor who in addition needs a bodyguard of Deathwatch Marines to take care of it. So I would say that its probably less of a cult and more of a full blown Chaos army rising in rebellion against the Imperium. Don't throw your punches or the Inquisitor might seem like a fool or a coward to your players if he requests Astartes support to put down some minor annoyance of a cult. I would personally probably throw in the Word Bearers as the power behind the cult, or some similar malicious power, as an Inquisitor and a Kill Team will kind of destroy almost any numbers of normal heretics and mutants if the players play it smart. Thus, some harder enemies should probably be included.

Secondly, I would also task the players with recovering the gene-seed and potentially also some important gear from the fallen squad. Extra fun is if the gear has been taken by some Ork Mekboy who has either dismantled it and used its part in some war machine (which he will unleash on said players) or if the players are on a race to recover an Deathwatch relic before said item can be dismantled by the crazy Greenskin.

I understand what you're saying. To start with the Word Bearer's does not sound like a dumb idea. But do you have any suggestions on mission objectives. I had thought that first goal that they will protect the inquisitor and secondary eliminate all threats. but if you have some ideas and inprovment so please, I'll take all the help I can get. For as I said I am brand new to writing to the Deathwatch but I'm not new to the Warhammer 40k world.

Primary: Protect Inquisitor's life

Secondary (I always have some trouble with secondary objectives to be honest): Secure landing upon the world, ensure extraction of Inquisitor

Tertiary: Slay Dark Apostle leader of the uprising, disrupt daemon summoning, destroy enemy supply depo

For the first mission it must be one hell of a cult to justify the personal intervention of an Inquisitor who in addition needs a bodyguard of Deathwatch Marines to take care of it. So I would say that its probably less of a cult and more of a full blown Chaos army rising in rebellion against the Imperium. Don't throw your punches or the Inquisitor might seem like a fool or a coward to your players if he requests Astartes support to put down some minor annoyance of a cult. I would personally probably throw in the Word Bearers as the power behind the cult, or some similar malicious power, as an Inquisitor and a Kill Team will kind of destroy almost any numbers of normal heretics and mutants if the players play it smart. Thus, some harder enemies should probably be included.

Actually this isn't completely true, and the possibility of it not being true opens up some interesting role playng possibilities.

Suppose the inquisitor is getting old and senile and overestimated this cult by a looong shot. It might fall to the players to realize this and say something about the inquisitor's failing competence. Do they dare?

Also, what if this inquisitor just has a personal vendetta against this cult or someone in it? Maybe it's a slaanesh cult lead by a girl who wouldn't go all the way with him when he was a teen. Maybe the cult is lead by a relative of his and he doesn't want it coming out light his bear brother/cousin/nephew/whatever went the 8 pointed way and is overblowing this threat to get is nuked ere his family connection to the cult comes to light? Or suppose this cult is one the inquisitor failed to quash earlier or even, gasp! made a deal with the nail a bigger threat? Now he wants the truth buried and doesn't care if a kill team dies doing it.

It's perfectly acceptable in the 40k universe to have a corrupt, incompetent, petty, spiteful, foolish or otherwise rotten apple inquisitor around. Maybe make the players realize this guy isn't up to code and make them report it to their watch comkmand r and see what he thinks.

While its acceptable to have an Inquisitor with bad character traits, and in fact most probably do, I never have the feeling that the kind of incompetence found in other Imperial institutions have wormed its way into the top of the Inquisition due to the fact that they are watching each other and dealing with another level of threat and that its more meritocratic than most other institutions. A stupid planetary governor who is put in place by scheming courtiers makes sense, an inept general risen to his position thanks to nepotism makes sense and a corrupt priest living a life of debauchery also makes sense because he's good a producing hot air. But to me these guys don't stand in the front line in the way that an Inquisitor would and thus and outright incompetent person wouldn't have survived his time as Acolyte or Throne Agent to become an Inquisitor. Or at least that's the impression I have from the books, for example "Ascension" to Dark Heresy 1st Ed.

But to play up a link between the Inquisitor and the cult is perfectly good storytelling as far as I can see. It would make things more interesting so I don't see any problem with that. But for this to get a better effect I would suggest that the cult is given a face so its not just a bunch of faceless mooks being gunned down. And thus something hard enough to survive a few rounds with the Kill Team, or even possibly retreat and come back another time, would give more effect. And for that I would suggest for example that Chaos Space Marines are behind the cult, Chaos Space Marines who have already had run ins with this specific Inquisitor and are thus very invested in seeing both the Inquisitor and the Kill Team dead.

In "Sword and bolter" there was a good but very sad story about an inquisitor with the 40k equivelant of Alzheimers who was in the final stages of it and it was pretty sad but very unusual for a 40k story.

All the ideas are good. thanks for the healp for now i don't knowe if il need it agen some time in the futere

In "Sword and bolter" there was a good but very sad story about an inquisitor with the 40k equivelant of Alzheimers who was in the final stages of it and it was pretty sad but very unusual for a 40k story.

There's grimdark, then there's just overly depressing.

In "Sword and bolter" there was a good but very sad story about an inquisitor with the 40k equivelant of Alzheimers who was in the final stages of it and it was pretty sad but very unusual for a 40k story.

There's grimdark, then there's just overly depressing.

I take it you're familiar with the story. You know it touched on some real world issues for me, my grandmother had senile dementia in her last year.

I take it you're familiar with the story. You know it touched on some real world issues for me, my grandmother had senile dementia in her last year.

No, but the description alone sounds utterly heartbreaking.

I take it you're familiar with the story. You know it touched on some real world issues for me, my grandmother had senile dementia in her last year.

No, but the description alone sounds utterly heartbreaking.

Yeah, imagine someone wioth alzheimer's so bad he thinks he's doing things that happened years ago, and not able to understand why people are treating him like a fool. It was tragic.

If i had to find fault i'd say the big I would likely euthanize an inquisitor in that position both out of mercy and to prevent him revealing any secrets.

On ‎21‎/‎01‎/‎2017 at 4:37 PM, Professor Tanhauser said:

Yeah, imagine someone wioth alzheimer's so bad he thinks he's doing things that happened years ago, and not able to understand why people are treating him like a fool. It was tragic.

If i had to find fault i'd say the big I would likely euthanize an inquisitor in that position both out of mercy and to prevent him revealing any secrets.

Daium that's messed up, now add that confusion and memory loss to the inquisitions usual paranoia: Are you just miss remembering and forgetting stuff, or are there daemons/xenos messing with your mind?

Again, guys, need to read it. Sad and possibly not too believabvle (I still say the big I would have given this guy emperor's mercy for humane and security reasons) but I will absolutely disagree strongly with anyone who says it's not a well written and powerful story.

It was in hammer and bolter collection 1, the first story, called "The strange demise of Titus Endor". It could have been called "The strange and tragic demise of Titus Endor."
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Here's a capsule and some reader reviews. BTW, it's by 40k god dan abnett.

BTW, I watched a relative of mine die in deep dementia, asking for people who had died long ago, talking about a house that had been destroyed decades past, etc. The story touched some memories of mine, perhaps that colors my judgement.

https://www.goodreads.com/book/show/18144139-the-strange-demise-of-titus-endor



Edited by Professor Tanhauser