Does this sound weird?

By LETE, in Rogue Trader Gamemasters

Hi:

In the RT Corebook, pg. 312, 5th paragraph, describing Warptravel:

"With the safe activation of its warp-drives, the ship is plucked out of the real universe and enters the dimension of warp space [...]. [Even so,] almost two weeks pass onboard ship before the craft is ready to end its jump. Meanwhile, because of time shifts in warp space, over a year has passed in the real universe." (Emphasis mine.)

Does this mean that every time a ship jumps, a year passes in the physical universe? So, everything outside the ship ages one year after each jump? (That means that the crew & the RT are basically immortal & safe from physical threats, like a vendetta, or war)

Am I reading this wrong?

Thanks!

Lete

Emm no, that is an example of a warp journey that was actually ripped from a couple of 16 year old white dwarf articles (most of that chapter was basically taken word for word from those articles). It is just what happened on that journey and not what will happen on every journey, read the Navigator section "Passage of Time in Real Space" on page 183-184 for an explination of how real time varies in the warp. The example given on that page is of an unusually dilated journey. Also it should be noted that the Rogue Trader will experiance time just not as much of it and that staying in the warp is probably more dangerous than facing other threats.

For those who want to know here are the old white dwarf aritcles. Some of the information has beed retconned but as you can see most of The Imperium chapter was taken straight from those articles.

Kaihlik

Kaihlik said:

Emm no, that is an example of a warp journey that was actually ripped from a couple of 16 year old white dwarf articles (most of that chapter was basically taken word for word from those articles). It is just what happened on that journey and not what will happen on every journey, read the Navigator section "Passage of Time in Real Space" on page 183-184 for an explination of how real time varies in the warp. The example given on that page is of an unusually dilated journey. Also it should be noted that the Rogue Trader will experiance time just not as much of it and that staying in the warp is probably more dangerous than facing other threats.

For those who want to know here are the old white dwarf aritcles. Some of the information has beed retconned but as you can see most of The Imperium chapter was taken straight from those articles.

Kaihlik

Well, where does it state that this is an example of one journey?

Thanks!

L

Well the first line in the description is "A typical intersteller voyage might begin with...", but also it says it explicitly in that link I gave you where they took the section from in the first place. Other than that it says many other places how the Time Dialation works so don't read too heavily into that sentence as it is taken from a 16 year old article which is now off in the warp times it gives.

Kaihlik

Long story short, the Warp is a crazy place, weird things happen, nothing is set in stone and sometimes things go fine other times you emerge from the Warp 1000 years after you entered and everybody you know and loved is long dead. The Warp is basically an obscenely complex random number generator working from a seriously messed up random encounters chart.

Hooligan Tuesday said:

Long story short, the Warp is a crazy place, weird things happen, nothing is set in stone and sometimes things go fine other times you emerge from the Warp 1000 years after you entered and everybody you know and loved is long dead. The Warp is basically an obscenely complex random number generator working from a seriously messed up random encounters chart.

Then there are the ships that left the warp before they entered it.

Bilateralrope said:

Hooligan Tuesday said:

Long story short, the Warp is a crazy place, weird things happen, nothing is set in stone and sometimes things go fine other times you emerge from the Warp 1000 years after you entered and everybody you know and loved is long dead. The Warp is basically an obscenely complex random number generator working from a seriously messed up random encounters chart.

Then there are the ships that left the warp before they entered it.


Critical success on a critical failure table, you are now free to warn yourself not to go into the warp in the first place, the Tzeentch shows up and eats you for buggering up causality.

Critical success on a critical failure table, you are now free to warn yourself not to go into the warp in the first place, the Tzeentch shows up and eats you for buggering up causality.

Alternatively, you can decide that you definitely want another copy of your treasured best quality powersword, attack and board your own cruiser and kill and loot your past self.

Hey, it worked for Orks!

It should be noted that Warp Travel isn't that unreliable that you are likely to get an extreme or go back in time. It is in fact very rare that anything like that ever happens and you would need to get caught in some major warp disturbance to experiance it and survive that disturbance. Even if you are caught in a massive warp storm the effects are much more likely to be a massive change in distance rather than a massive change in time. The Imperium couldn't have survived if Warp travel wasn't, on the whole, reliable.

Kaihlik

Cifer said:

Critical success on a critical failure table, you are now free to warn yourself not to go into the warp in the first place, the Tzeentch shows up and eats you for buggering up causality.

Alternatively, you can decide that you definitely want another copy of your treasured best quality powersword, attack and board your own cruiser and kill and loot your past self.

Hey, it worked for Orks!

Actually you should board and give yourself all of your gear, that way when you never enter the warp you'll have twice as much stuff and due to the rearrangement of the stuff the future-present you will instantaneously come into possession of the doubled stuff that you gave the earlier you.

Hooligan Tuesday said:

Cifer said:

Critical success on a critical failure table, you are now free to warn yourself not to go into the warp in the first place, the Tzeentch shows up and eats you for buggering up causality.

Alternatively, you can decide that you definitely want another copy of your treasured best quality powersword, attack and board your own cruiser and kill and loot your past self.

Hey, it worked for Orks!

Actually you should board and give yourself all of your gear, that way when you never enter the warp you'll have twice as much stuff and due to the rearrangement of the stuff the future-present you will instantaneously come into possession of the doubled stuff that you gave the earlier you.

No you give him all your stuff so that when he goes into the warp, and comes out he can give himself double the stuff. Thus he'll go into the war with x3 the stuff to hand over......

Dalnor Surloc said:

Hooligan Tuesday said:

Cifer said:

Critical success on a critical failure table, you are now free to warn yourself not to go into the warp in the first place, the Tzeentch shows up and eats you for buggering up causality.

Alternatively, you can decide that you definitely want another copy of your treasured best quality powersword, attack and board your own cruiser and kill and loot your past self.

Hey, it worked for Orks!

Actually you should board and give yourself all of your gear, that way when you never enter the warp you'll have twice as much stuff and due to the rearrangement of the stuff the future-present you will instantaneously come into possession of the doubled stuff that you gave the earlier you.

No you give him all your stuff so that when he goes into the warp, and comes out he can give himself double the stuff. Thus he'll go into the war with x3 the stuff to hand over......

Dear god's man, that'll destroy the universe! If he were to do that, then a loop will be set up in which the stuff the RT possesses will continue to instantaneously double until the amount of stuff instantly pushes the amount of mass in the universe beyond the critical mass limit causing the universe to collapse back in on it's self recreating the singularity point that started it all! You're noting but a madman who wants to utterly destroy the universe!

No it won't you'll only be able to fill the ship;-)

This is of course, assuming you'll go back in time a second time. That's hardly guaranteed; going back in time when you come out of the warp is hardly a common thing.