What happens when a Champion (Heroe acting alone) must retreat but is blocked by impassable terrains (not the border of the map but waterways hex for instance) ?
I did not find anything on this in the rules. Could someone give me a clue ?
Thanks
What happens when a Champion (Heroe acting alone) must retreat but is blocked by impassable terrains (not the border of the map but waterways hex for instance) ?
I did not find anything on this in the rules. Could someone give me a clue ?
Thanks
Since the Champion may retreat through enemy hexes (taking a casualty check each time), a Champion's retreat is never blocked. However, in the highly unlikely event that a Champion cannot end its movement on a friendly hex (being saturated by enemy units), I assume that she must take a casualty check for each space that she cannot retreat. But that is just a guess. I will defer to Mr. Borg for an official ruling.
I'm not Mr. Borg but I'm gonna go with a Casualty check - just the one though, as a Hero dictates how far they want to retreat (1-3 hexes) no matter the number of Flags rolled against them (at least that's how I read the rules ). Then again, if you really wanted to retreat further, I'd say one Casualty check per space...but then I have no idea why you'd do this sort of thing.
sirvolkar said:
...a Hero dictates how far they want to retreat (1-3 hexes) no matter the number of Flags rolled against them (at least that's how I read the rules ).
That's my understanding as well.
I am Borg, and I'm gonna go with a Casualty check, also!
Enjoy!
Richard Borg
OK, thank you very much for the answers !
Richard Borg said:
I am Borg, and I'm gonna go with a Casualty check, also!
Enjoy!
Richard Borg
What no "Resistance is Futile"? <G>