3 days ago i got my copy of RT, so now there are are about 20 question we gathered in that shor amount of time. Maybe its because we are used to the very precise rules of Magic the Gathering...I hope that you guys have some answers for :
“Bugs“ in RT:
1. Where is the swift attack skill in the missionaries carreer path?
2. Where is the Hunting rifle? What stats does it have?
3. Mutation Table on page 369 has two results for the number 71
4.In the origin path the section “Tainted“-Mutant allows you to choose a mutation that has to be lower than 76. but that doenst make that much sense since the Necrophage starts at 75... maybe its an after-effect from point 3.
“general questions and things that just look odd“
5.Does the senechal really start with a 2d10+8 pen:13 inferno pistol??? looks odd to me
6.The origin path section Criminal(Judged and found waiting)(p26) allows you to pick an Implant or bionic of poor quality. But it does not say anything about the availability of the implant...so could I choose a beleful eye???
7.Exactly witch 2 cybernetics may a explorator with? It says 2 bionics. Does this also include the bionic heart? Or is it just limited to the limbs and the respirator system?
8.Does the respirator system also add 2Toughness to the body as the bionic limbs add to their hit zone?
9.Does a good bionic Arm add +1 to meele dmg? Since it adds +10 to strength tests but not exactly +1 to Str Bonus?
10.Are all the skills listed as “starting Skills” “trained”(the second box in the char sheet)?
11.Being able to choose a mutation in “Tainted”-mutant seems quite “overpowered” to me.
12.Can I use a shield(in my left hand) to parry melee attacks when I am wielding a whip(right hand)? Do I parry with WS+15 or do I get a disadvantage from using the shield with my off hand?
13.If I have the Quick draw talent, can I use it to draw the shield and whip as a free action?
14.If I have the Quick draw talent, can I use it to stow away the shield and whip and draw 2 pistols as free action?
15.May a character always choose if he wants to dodge or to parry a meele attack?
16.Doest unnatural agility affect the dodge skill? Its easily possible to gain more than 100agility that way...or does it only affect everything that just needs the agility bonus? In that case a a augmented(unnatural strx2) mutated(unnatural strx3) colonist(str30) with a str bonus of 9 would still suck at intimidating? Because it doest not affect the total str value?
17.Is a power axe a 2hand weapon? If not, could I use a shield and so “ignore” the unbalanced special of the axe??
18.Why does the navigator start with a emperors tarot? You have to be a psiker to be able to read it...even if the navigator in the cover of RT has a tarot in his hands...looks odd
19.It was mentioned that you could bombard a planet if you like that kind of stuff...I have not found any rules for that
20.Do you think its bad that the Astropath has only one choice in the origin path?