New Player Rules Verifications

By Misty2, in Rules Discussions

Hey all, your help will be muchly appreciated for a couple of new players in my area.

1: Many attack cards from the first set state that they get attack bonuses for cumulatively playing more than one on them together. (Pumpkinhead, et al.) This implies that they are not unique when being played. Does this mean one could constantly play three Metal Chocobo Attack cards for +6, and return each to hand each turn as per their power?

1a: Does playing an Oblivion attack card interfere with the Oblivion Equipment's uniqueness rule? As in playing the attack would discard the equipment? Can they be played in the same deck due to the attack card being limit 1 per deck, or does it merely count against Oblivion equipment card's three deck limit, making it two?

2: Can someone boost with support values in a challenge and then immediately play stop before an opponent can respond? Or does Stop work like any other spell, requiring you to take up a turn on the turn rotation during a challenge? (Magic players here, used to playing instant speed spells, wondering essentially if stop works at instant speed.)

3: Some friend cards state that they have powers when discarded from your friend area, Vivi's equipment kill power for example. Does this allow you to discard the friend card for its discard power, or can it only be triggered if used to support in a battle/challenge.

4: Do damage dealing magic spells boost your support value in challenges?

Thanks for any help on these matters!!!

Additional Question, sorry!

5: Wonderland level 3 states no friend, magic/friend, or Dark cards can be played here. It also has a Dark limit of 3. What does this mean. Does it mean friend cards and magic/friend cards cannot use support values in battles here? Does it mean they cannot be played at all while you are at this world card on the top of your world stack? Does it discard the friend cards you already have in play when you move to this world card? Can any Dark/Heartless/Villian cards be played here at all? If not, why the dark limit?

Misty said:

1: Many attack cards from the first set state that they get attack bonuses for cumulatively playing more than one on them together. (Pumpkinhead, et al.) This implies that they are not unique when being played. Does this mean one could constantly play three Metal Chocobo Attack cards for +6, and return each to hand each turn as per their power?

Yes.

Misty said:

1a: Does playing an Oblivion attack card interfere with the Oblivion Equipment's uniqueness rule? As in playing the attack would discard the equipment? Can they be played in the same deck due to the attack card being limit 1 per deck, or does it merely count against Oblivion equipment card's three deck limit, making it two?

...Interesting. I'm not 100% sure on this. I'm going to say that it doesn't, since only the Equipment version is affected by Unique Card rule.

Misty said:

2: Can someone boost with support values in a challenge and then immediately play stop before an opponent can respond? Or does Stop work like any other spell, requiring you to take up a turn on the turn rotation during a challenge? (Magic players here, used to playing instant speed spells, wondering essentially if stop works at instant speed.)

No. You only ever play 1 card at a time during a challenge, then see if your opponent responds with a card or not, then you respond with a card etc etc so on and so forth until neither of you play a card and then the challenge ends.

Misty said:

3: Some friend cards state that they have powers when discarded from your friend area, Vivi's equipment kill power for example. Does this allow you to discard the friend card for its discard power, or can it only be triggered if used to support in a battle/challenge.

To activate effects, you have to discard them yourself in the Action phase. The effects do not trigger when discarded by another card's effect, or as a result of a challenge etc.

Misty said:

4: Do damage dealing magic spells boost your support value in challenges?

Yes.

Misty said:

5: Wonderland level 3 states no friend, magic/friend, or Dark cards can be played here. It also has a Dark limit of 3. What does this mean. Does it mean friend cards and magic/friend cards cannot use support values in battles here? Does it mean they cannot be played at all while you are at this world card on the top of your world stack? Does it discard the friend cards you already have in play when you move to this world card? Can any Dark/Heartless/Villian cards be played here at all? If not, why the dark limit?

The effect only applies to the person who played the World, since it is them that is on the World. Their opponent is still free to play Dark cards on that World.

Does wonderland stop your opponent from bringing friends to fight in a challenge, since they're considered to be on your world? Or would it only stop them from summoning magic/friends to participate in the fight?