I have a question about a specific point of the rules of Rune Age.
According to the rule book, during his turn a player can conduct as many sieges as he/she wants as long as each siege is against a different target. If I understood correctly, a "target" is either a city or a home realm, meaning that you can attack one player several times if he/she has cities.
I didn't really question it until now, because both the attacking and the defending players are supposed to use cards doing this and reduce their hand. It adds some kind of tactical dimension to the battle. But here's the thing: what if you use the undead faction and chose to attack all cities in turn with a Barrow Wyrm, each time adding the other one to your hand from your discard pile? You would be able to conduct many sieges without altering either your hand, your deck or your discard pile. That would mean that near the end of the game, when it's one on one, you can attack all cities of your opponent and then that player's home realm, either taking away influence (which can be vital if you play with Miasms or Archaic Scrolls) or weakening the player's hand before going for the kill. All that with no risk (the Barrow Wyrm is a legendary unit anyway, it cannot be destroyed)
Is there any rule forbidding this kind of thing? Like allowing the defending player to refill his hand, forbidding successive attacks on the same player, or maybe even holding all sieges at the same time? (I guess that it's not the last one, but that would definitely be cool )