So the Dowutin have this ability:
Immovable: Dowutins who suffer the immobilized condition, are knocked prone, or are otherwise moved against their will may, as an out-of-turn incidental suffer 3 strain to avoid the effect. Dowutins that are of silhouette 2 suffer only 1 strain.
So, while some things are fairly clear, like using this ability to resist an attack/effect that would knock the character prone, getting blown out of an airlock, or getting thrown by a martial arts master, what are the limits?
Can this ability be used to negate an attempt to use the Bind or Move power (directly) against the character? In the case of Move, some Force users are able to lift starships, so a Sil 1 or 2 being shouldn't somehow be able to just laugh that off, right?