I submitted the following questions to the developers/FFG a week ago… don't know if I'll ever hear back from them. I am surprised that a "revised" edition of this game would still have so many ambiguous rules, given how simple the game otherwise is.
1. When using the optional solo play rules (Rules Reference p. 2)… can a hero escape through any unblocked hall into a chamber that has not been previously explored (in multiplayer mode, a player must be able to go into an adjacent explored chamber in order to attempt to escape combat -- see Rules Reference, p. 5)?
2. If the answer to question 1 above is "no," are halls that lead to unexplored chambers (from the chamber the hero is trying to escape from) considered "blocked" for the purpose of escaping into a previously explored corridor?
3. If a hero ESCAPES into a previously explored Corridor… does he move again immediately (Rules Reference p. 11, but compare with errata from previous edition of the game)? If yes, can he move into a previously unexplored chamber connected to the corridor (i.e., if it is a 3- or 4- way corridor), or must he go back into a previously explored chamber?
4. In solo play, does a hero ONLY suffer wounds from a monster's Escape Penalty on a FAILED escape test (Reference Guide p. 2)?
5. If a hero enters a Bridge chamber, decides to cross the bridge upon entering the chamber, and succeeds on his check to cross the bridge… does he exit the chamber on the same turn that he made his check, or on the next turn?
6. If a hero escapes into a Bridge chamber… can he cross the bridge on the same turn that he escaped from another chamber into the Bridge chamber, or would his turn immediately end upon escaping into the Bridge chamber?
7. When failing an Agility test and falling off the bridge in the Bridge chamber… does one enter the Catacombs on the same turn as one failed the attribute test, or on the next turn?
8. As a general rule… can one enter and exit a chamber (e.g., bridge chamber, cave-in chamber, spider web chamber) on the same turn as the required attribute test is made? Does the answer vary depend on whether the hero is entering the chamber as part of a normal move or escaping?
9. I am using the rules for Dungeonquest Revised edition with the board/components of the earlier version released by FFG in 2010 (which I only acquired shortly before the Revised edition was announced, and only started playing around Christmas 2014). How has the wording of the Drain Life rune card been changed/updated in the Revised edition?
10. Should one place a catacomb marker in locations from which a hero exits the catacombs, or only in locations from which they enter the catacombs?
11. In solo play… does Hugo the Glorious suffer 0 wounds and inflict 1 wound on the monster whenever his player rolls 3-4 on a d6?
12. Does the first player have the option of advancing the sun token at the end of his status phase, or should it be done at the beginning, before any abilities on cards in his play area are resolved (the Learn to Play booklet, p. 5, says that the token should be moved "during each of the first's player's status phases," which is somewhat vague)?
13. When a hero draws the Dragon Rage card in the Treasure Chamber… can they be moved into a chamber occupied by another hero if there are no other options (p. 8 of the Learn to Play booklet says that "When a player leaves the treasure chamber, he can leave by any of its halls that are not blocked by walls or other players"…. is the Dragon Rage card an exception to the rule)?
14. The errata to the previous edition indicated that "If there are no Heroes in the Treasure Chamber at the end of a player's turn, all of the drawn Dragon cards are shuffled back into the Dragon deck, face down." As neither the Learn to Play booklet or Rules Reference for the Revised edition address this… should it be assumed that the errata from the previous edition applies to the Revised edition? Does the answer vary depending on whether one is playing in standard multi-player mode or using the optional solo rules?
15. If a hero is forced out of the Treasure Chamber by Dragon Rage…
a) If moved to a previously explored chamber, does he immediately draw a card (e.g., Dungeon Card for most chambers, Trap card for trapped chamber)?
b) Can he be moved through a hall into a previously unexplored chamber? If yes, would the player immediately draw the appropriate Dungeon or Trap card?
While awaiting an official reply from FFG, I welcome the feedback of other players on these questions.
Cheers!
Edited by TwiceBornh